/* * Minecraft Forge * Copyright (c) 2016. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.fml.common.registry; import net.minecraft.block.Block; import net.minecraft.enchantment.Enchantment; import net.minecraft.item.Item; import net.minecraft.potion.Potion; import net.minecraft.potion.PotionType; import net.minecraft.util.SoundEvent; import net.minecraft.world.biome.Biome; import net.minecraftforge.fml.common.registry.VillagerRegistry.VillagerProfession; /** * A class that exposes static references to all vanilla and Forge registries. * Created to have a central place to access the registries directly if modders need. * It is still advised that if you are registering things to go through {@link GameRegistry} register methods, but queries and iterations can use this. */ public class ForgeRegistries { static { init(); } // This must be above the fields so we guarantee it's run before findRegistry is called. Yay static inializers public static final IForgeRegistry<Block> BLOCKS = GameRegistry.findRegistry(Block.class); public static final IForgeRegistry<Item> ITEMS = GameRegistry.findRegistry(Item.class); public static final IForgeRegistry<Potion> POTIONS = GameRegistry.findRegistry(Potion.class); public static final IForgeRegistry<Biome> BIOMES = GameRegistry.findRegistry(Biome.class); public static final IForgeRegistry<SoundEvent> SOUND_EVENTS = GameRegistry.findRegistry(SoundEvent.class); public static final IForgeRegistry<PotionType> POTION_TYPES = GameRegistry.findRegistry(PotionType.class); public static final IForgeRegistry<Enchantment> ENCHANTMENTS = GameRegistry.findRegistry(Enchantment.class); public static final IForgeRegistry<VillagerProfession> VILLAGER_PROFESSIONS = GameRegistry.findRegistry(VillagerProfession.class); public static final IForgeRegistry<EntityEntry> ENTITIES = GameRegistry.findRegistry(EntityEntry.class); /** * This function is just to make sure static inializers in other classes have run and setup their registries before we query them. */ private static void init() { GameData.getMain(); VillagerRegistry.instance(); } }