/*
* Minecraft Forge
* Copyright (c) 2016.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.fml.common.network.simpleimpl;
import net.minecraft.client.network.NetHandlerPlayClient;
import net.minecraft.network.INetHandler;
import net.minecraft.network.NetHandlerPlayServer;
import net.minecraftforge.fml.relauncher.Side;
/**
* Context for the {@link IMessageHandler}
*
* @author cpw
*
*/
public class MessageContext {
/**
* The {@link INetHandler} for this message. It could be a client or server handler, depending
* on the {@link #side} received.
*/
public final INetHandler netHandler;
/**
* The Side this message has been received on
*/
public final Side side;
/**
* @param netHandler
*/
MessageContext(INetHandler netHandler, Side side)
{
this.netHandler = netHandler;
this.side = side;
}
public NetHandlerPlayServer getServerHandler()
{
return (NetHandlerPlayServer) netHandler;
}
public NetHandlerPlayClient getClientHandler()
{
return (NetHandlerPlayClient) netHandler;
}
}