/* * Minecraft Forge * Copyright (c) 2016. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.event.terraingen; import java.util.Random; import net.minecraft.world.biome.Biome; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.fml.common.eventhandler.Cancelable; import net.minecraftforge.fml.common.eventhandler.Event; import net.minecraftforge.fml.common.eventhandler.Event.HasResult; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; /**DecorateBiomeEvent is fired when a BiomeDecorator is created. * <br> * This event is fired whenever a BiomeDecorator is created in * {@link DeferredBiomeDecorator#fireCreateEventAndReplace(Biome)}.<br> * <br> * {@link #world} contains the world that is being decorated. <br> * {@link #rand} contains an instance of Random to be used. <br> * {@link #pos} contains the coordinates of the Chunk being decorated. <br> * <br> * This event is not {@link Cancelable}. * <br> * This event does not have a result. {@link HasResult} * <br> * This event is fired on the {@link MinecraftForge#TERRAIN_GEN_BUS}. **/ public class DecorateBiomeEvent extends Event { private final World world; private final Random rand; private final BlockPos pos; public DecorateBiomeEvent(World world, Random rand, BlockPos pos) { this.world = world; this.rand = rand; this.pos = pos; } public World getWorld() { return world; } public Random getRand() { return rand; } public BlockPos getPos() { return pos; } /** * This event is fired before a chunk is decorated with a biome feature. */ public static class Pre extends DecorateBiomeEvent { public Pre(World world, Random rand, BlockPos pos) { super(world, rand, pos); } } /** * This event is fired after a chunk is decorated with a biome feature. */ public static class Post extends DecorateBiomeEvent { public Post(World world, Random rand, BlockPos pos) { super(world, rand, pos); } } /** * This event is fired when a chunk is decorated with a biome feature. * * You can set the result to DENY to prevent the default biome decoration. */ @HasResult public static class Decorate extends DecorateBiomeEvent { public EventType getType() { return type; } /** Use CUSTOM to filter custom event types */ public static enum EventType { BIG_SHROOM, CACTUS, CLAY, DEAD_BUSH, DESERT_WELL, LILYPAD, FLOWERS, FOSSIL, GRASS, ICE, LAKE_WATER, LAKE_LAVA, PUMPKIN, REED, ROCK, SAND, SAND_PASS2, SHROOM, TREE, CUSTOM } private final EventType type; public Decorate(World world, Random rand, BlockPos pos, EventType type) { super(world, rand, pos); this.type = type; } } }