/*
* Minecraft Forge
* Copyright (c) 2016.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.event.terraingen;
import java.util.Random;
import net.minecraft.world.biome.Biome;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.eventhandler.Cancelable;
import net.minecraftforge.fml.common.eventhandler.Event;
import net.minecraftforge.fml.common.eventhandler.Event.HasResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
/**DecorateBiomeEvent is fired when a BiomeDecorator is created.
* <br>
* This event is fired whenever a BiomeDecorator is created in
* {@link DeferredBiomeDecorator#fireCreateEventAndReplace(Biome)}.<br>
* <br>
* {@link #world} contains the world that is being decorated. <br>
* {@link #rand} contains an instance of Random to be used. <br>
* {@link #pos} contains the coordinates of the Chunk being decorated. <br>
* <br>
* This event is not {@link Cancelable}.
* <br>
* This event does not have a result. {@link HasResult}
* <br>
* This event is fired on the {@link MinecraftForge#TERRAIN_GEN_BUS}.
**/
public class DecorateBiomeEvent extends Event
{
private final World world;
private final Random rand;
private final BlockPos pos;
public DecorateBiomeEvent(World world, Random rand, BlockPos pos)
{
this.world = world;
this.rand = rand;
this.pos = pos;
}
public World getWorld()
{
return world;
}
public Random getRand()
{
return rand;
}
public BlockPos getPos()
{
return pos;
}
/**
* This event is fired before a chunk is decorated with a biome feature.
*/
public static class Pre extends DecorateBiomeEvent
{
public Pre(World world, Random rand, BlockPos pos)
{
super(world, rand, pos);
}
}
/**
* This event is fired after a chunk is decorated with a biome feature.
*/
public static class Post extends DecorateBiomeEvent
{
public Post(World world, Random rand, BlockPos pos)
{
super(world, rand, pos);
}
}
/**
* This event is fired when a chunk is decorated with a biome feature.
*
* You can set the result to DENY to prevent the default biome decoration.
*/
@HasResult
public static class Decorate extends DecorateBiomeEvent
{
public EventType getType()
{
return type;
}
/** Use CUSTOM to filter custom event types
*/
public static enum EventType { BIG_SHROOM, CACTUS, CLAY, DEAD_BUSH, DESERT_WELL, LILYPAD, FLOWERS, FOSSIL, GRASS, ICE, LAKE_WATER, LAKE_LAVA, PUMPKIN, REED, ROCK, SAND, SAND_PASS2, SHROOM, TREE, CUSTOM }
private final EventType type;
public Decorate(World world, Random rand, BlockPos pos, EventType type)
{
super(world, rand, pos);
this.type = type;
}
}
}