/* * Minecraft Forge * Copyright (c) 2016. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.event.terraingen; import java.util.Random; import net.minecraft.world.biome.BiomeDecorator; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.fml.common.eventhandler.Cancelable; import net.minecraftforge.fml.common.eventhandler.Event; import net.minecraftforge.fml.common.eventhandler.Event.HasResult; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; /** * OreGenEvent is fired when an event involving ore generation occurs.<br> * If a method utilizes this {@link Event} as its parameter, the method will * receive every child event of this class.<br> * <br> * {@link #world} contains the world this event is occurring in.<br> * {@link #rand} contains an instance of random that can be used in this event.<br> * {@link #pos} contains the coordinates of the chunk position currently being populated with ores.<br> * <br> * All children of this event are fired on the {@link MinecraftForge#ORE_GEN_BUS}.<br> **/ public class OreGenEvent extends Event { private final World world; private final Random rand; private final BlockPos pos; public OreGenEvent(World world, Random rand, BlockPos pos) { this.world = world; this.rand = rand; this.pos = pos; } public World getWorld() { return world; } public Random getRand() { return rand; } public BlockPos getPos() { return pos; } /** * OreGenEvent.Pre is fired just before a chunk is populated with ores.<br> * This event is fired just before ore generation in * {@link BiomeDecorator#generateOres(World, Random)}.<br> * <br> * This event is not {@link Cancelable}.<br> * <br> * This event does not have a result. {@link HasResult} <br> * <br> * This event is fired on the {@link MinecraftForge#ORE_GEN_BUS}.<br> **/ public static class Pre extends OreGenEvent { public Pre(World world, Random rand, BlockPos pos) { super(world, rand, pos); } } /** * OreGenEvent.Post is fired just after a chunk is populated with ores.<br> * This event is fired just after ore generation in * {@link BiomeDecorator#generateOres(World, Random)}.<br> * <br> * This event is not {@link Cancelable}.<br> * <br> * This event does not have a result. {@link HasResult} <br> * <br> * This event is fired on the {@link MinecraftForge#ORE_GEN_BUS}.<br> **/ public static class Post extends OreGenEvent { public Post(World world, Random rand, BlockPos pos) { super(world, rand, pos); } } /** * GenerateMinable is fired when a mineable block is generated in a chunk.<br> * This event is fired just after ore generation in * {@link BiomeDecorator#generateOres(World, Random)}.<br> * <br> * {@link #type} contains the enum value for the Ore attempting to be generated.<br> * {@link #generator} contains the WorldGenerator generating this ore. <br> * <br> * This event is not {@link Cancelable}.<br> * <br> * This event has a result. {@link HasResult} <br> * This result determines whether the ore is allowed to be generated.<br> * <br> * This event is fired on the {@link MinecraftForge#ORE_GEN_BUS}.<br> **/ @HasResult public static class GenerateMinable extends OreGenEvent { public static enum EventType { COAL, DIAMOND, DIRT, GOLD, GRAVEL, IRON, LAPIS, REDSTONE, QUARTZ, DIORITE, GRANITE, ANDESITE, EMERALD, SILVERFISH, CUSTOM } private final EventType type; private final WorldGenerator generator; public GenerateMinable(World world, Random rand, WorldGenerator generator, BlockPos pos, EventType type) { super(world, rand, pos); this.generator = generator; this.type = type; } public EventType getType() { return type; } public WorldGenerator getGenerator() { return generator; } } }