/* * Minecraft Forge * Copyright (c) 2016. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.event.terraingen; import java.util.Random; import net.minecraft.block.BlockSapling; import net.minecraft.block.state.IBlockState; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.fml.common.eventhandler.Cancelable; import net.minecraftforge.fml.common.eventhandler.Event.HasResult; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraftforge.event.world.WorldEvent; /** * SaplingGrowTreeEvent is fired when a sapling grows into a tree.<br> * This event is fired during sapling growth in * {@link BlockSapling#generateTree(World, BlockPos, IBlockState, Random)}.<br> * <br> * {@link #pos} contains the coordinates of the growing sapling. <br> * {@link #rand} contains an instance of Random for use. <br> * <br> * This event is not {@link Cancelable}.<br> * <br> * This event has a result. {@link HasResult} <br> * This result determines if the sapling is allowed to grow. <br> * <br> * This event is fired on the {@link MinecraftForge#TERRAIN_GEN_BUS}.<br> **/ @HasResult public class SaplingGrowTreeEvent extends WorldEvent { private final BlockPos pos; private final Random rand; public SaplingGrowTreeEvent(World world, Random rand, BlockPos pos) { super(world); this.rand = rand; this.pos = pos; } public BlockPos getPos() { return pos; } public Random getRand() { return rand; } }