/*
* Minecraft Forge
* Copyright (c) 2016.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.event.terraingen;
import java.util.Random;
import net.minecraft.block.BlockSapling;
import net.minecraft.block.state.IBlockState;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.eventhandler.Cancelable;
import net.minecraftforge.fml.common.eventhandler.Event.HasResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.event.world.WorldEvent;
/**
* SaplingGrowTreeEvent is fired when a sapling grows into a tree.<br>
* This event is fired during sapling growth in
* {@link BlockSapling#generateTree(World, BlockPos, IBlockState, Random)}.<br>
* <br>
* {@link #pos} contains the coordinates of the growing sapling. <br>
* {@link #rand} contains an instance of Random for use. <br>
* <br>
* This event is not {@link Cancelable}.<br>
* <br>
* This event has a result. {@link HasResult} <br>
* This result determines if the sapling is allowed to grow. <br>
* <br>
* This event is fired on the {@link MinecraftForge#TERRAIN_GEN_BUS}.<br>
**/
@HasResult
public class SaplingGrowTreeEvent extends WorldEvent
{
private final BlockPos pos;
private final Random rand;
public SaplingGrowTreeEvent(World world, Random rand, BlockPos pos)
{
super(world);
this.rand = rand;
this.pos = pos;
}
public BlockPos getPos()
{
return pos;
}
public Random getRand()
{
return rand;
}
}