/*
* Minecraft Forge
* Copyright (c) 2016.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.fluids.capability.wrappers;
import net.minecraft.block.Block;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.FluidUtil;
import net.minecraftforge.fluids.capability.templates.VoidFluidHandler;
/**
* Wrapper around any block, only accounts for fluid placement, otherwise the block acts a void.
* If the block in question inherits from the default Vanilla or Forge implementations,
* consider using {@link BlockLiquidWrapper} or {@link FluidBlockWrapper} respectively.
*/
public class BlockWrapper extends VoidFluidHandler
{
protected final Block block;
protected final World world;
protected final BlockPos blockPos;
public BlockWrapper(Block block, World world, BlockPos blockPos)
{
this.block = block;
this.world = world;
this.blockPos = blockPos;
}
@Override
public int fill(FluidStack resource, boolean doFill)
{
// NOTE: "Filling" means placement in this context!
if (resource.amount < Fluid.BUCKET_VOLUME)
{
return 0;
}
if (doFill)
{
FluidUtil.destroyBlockOnFluidPlacement(world, blockPos);
world.setBlockState(blockPos, block.getDefaultState(), 11);
}
return Fluid.BUCKET_VOLUME;
}
}