/* * Minecraft Forge * Copyright (c) 2016. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.fml.common.network.simpleimpl; /** * A message handler based on {@link IMessage}. Implement and override {@link #onMessage(IMessage, MessageContext)} to * process your packet. Supply the class to {@link SimpleNetworkWrapper#registerMessage(Class, Class, int, net.minecraftforge.fml.relauncher.Side)} * to register both the message type and it's associated handler. * * @author cpw * * @param <REQ> This is the request type - it is the message you expect to <em>receive</em> from remote. * @param <REPLY> This is the reply type - it is the message you expect to <em>send</em> in reply. You can use IMessage as the type here * if you don't anticipate sending a reply. */ public interface IMessageHandler<REQ extends IMessage, REPLY extends IMessage> { /** * Called when a message is received of the appropriate type. You can optionally return a reply message, or null if no reply * is needed. * * @param message The message * @return an optional return message */ public REPLY onMessage(REQ message, MessageContext ctx); }