/* * Minecraft Forge * Copyright (c) 2016. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.event.entity.living; import net.minecraftforge.common.ForgeHooks; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.fml.common.eventhandler.Cancelable; import net.minecraft.entity.EntityLivingBase; /** * LivingFallEvent is fired when an Entity is set to be falling.<br> * This event is fired whenever an Entity is set to fall in * {@link EntityLivingBase#fall(float, float)}.<br> * <br> * This event is fired via the {@link ForgeHooks#onLivingFall(EntityLivingBase, float, float)}.<br> * <br> * {@link #distance} contains the distance the Entity is to fall. If this event is canceled, this value is set to 0.0F. * <br> * This event is {@link Cancelable}.<br> * If this event is canceled, the Entity does not fall.<br> * <br> * This event does not have a result. {@link HasResult}<br> * <br> * This event is fired on the {@link MinecraftForge#EVENT_BUS}. **/ @Cancelable public class LivingFallEvent extends LivingEvent { private float distance; private float damageMultiplier; public LivingFallEvent(EntityLivingBase entity, float distance, float damageMultiplier) { super(entity); this.setDistance(distance); this.setDamageMultiplier(damageMultiplier); } public float getDistance() { return distance; } public void setDistance(float distance) { this.distance = distance; } public float getDamageMultiplier() { return damageMultiplier; } public void setDamageMultiplier(float damageMultiplier) { this.damageMultiplier = damageMultiplier; } }