package joshie.harvest.gathering; import joshie.harvest.api.HFApi; import joshie.harvest.core.util.annotations.HFLoader; import joshie.harvest.gathering.block.BlockNature; import joshie.harvest.gathering.block.BlockRock; import joshie.harvest.gathering.block.BlockWood; import static joshie.harvest.api.calendar.Season.*; import static joshie.harvest.core.HFCore.FLOWERS; import static joshie.harvest.core.block.BlockFlower.FlowerType.*; import static joshie.harvest.core.helpers.ConfigHelper.getInteger; import static joshie.harvest.gathering.block.BlockNature.NaturalBlock.*; import static joshie.harvest.gathering.block.BlockRock.Rock.*; import static joshie.harvest.gathering.block.BlockWood.Wood.*; @HFLoader public class HFGathering { public static final BlockNature NATURE = new BlockNature().register("nature"); public static final BlockRock ROCK = new BlockRock().register("rock"); public static final BlockWood WOOD = new BlockWood().register("wood"); public static void preInit() { //To init the blocks } //256 Total @SuppressWarnings("deprecation") public static void init() { //Seasons add up to 64 //Spring HFApi.gathering.registerGathering(FLOWERS.getStateFromEnum(WEED), 18D, SPRING); HFApi.gathering.registerGathering(FLOWERS.getStateFromEnum(MOONDROP), 5D, SPRING); HFApi.gathering.registerGathering(FLOWERS.getStateFromEnum(TOY), 3D, SPRING); HFApi.gathering.registerGathering(NATURE.getStateFromEnum(BAMBOO), 11D, SPRING); HFApi.gathering.registerGathering(NATURE.getStateFromEnum(CHAMOMILE), 13D, SPRING); HFApi.gathering.registerGathering(NATURE.getStateFromEnum(MINT), 14D, SPRING); //Summer HFApi.gathering.registerGathering(FLOWERS.getStateFromEnum(WEED), 20D, SUMMER); HFApi.gathering.registerGathering(FLOWERS.getStateFromEnum(PINKCAT), 5D, SUMMER); HFApi.gathering.registerGathering(NATURE.getStateFromEnum(CHAMOMILE), 19D, SUMMER); HFApi.gathering.registerGathering(NATURE.getStateFromEnum(MINT), 20D, SUMMER); //Autumn HFApi.gathering.registerGathering(FLOWERS.getStateFromEnum(WEED), 20D, AUTUMN); HFApi.gathering.registerGathering(FLOWERS.getStateFromEnum(BLUE_MAGICGRASS), 4D, AUTUMN); HFApi.gathering.registerGathering(FLOWERS.getStateFromEnum(RED_MAGICGRASS), 2D, AUTUMN); HFApi.gathering.registerGathering(NATURE.getStateFromEnum(MATSUTAKE), 1D, AUTUMN); HFApi.gathering.registerGathering(NATURE.getStateFromEnum(LAVENDER), 10D, AUTUMN); HFApi.gathering.registerGathering(NATURE.getStateFromEnum(CHAMOMILE), 12D, AUTUMN); HFApi.gathering.registerGathering(NATURE.getStateFromEnum(MINT), 15D, AUTUMN); //Winter HFApi.gathering.registerGathering(NATURE.getStateFromEnum(LAVENDER), 64D, WINTER); //All Seasons, Adds to 192 HFApi.gathering.registerGathering(WOOD.getStateFromEnum(BRANCH_SMALL), 28D); HFApi.gathering.registerGathering(WOOD.getStateFromEnum(BRANCH_MEDIUM), 18D); HFApi.gathering.registerGathering(WOOD.getStateFromEnum(BRANCH_LARGE), 12D); HFApi.gathering.registerGathering(ROCK.getStateFromEnum(STONE_SMALL), 28D); HFApi.gathering.registerGathering(ROCK.getStateFromEnum(STONE_MEDIUM), 13D); HFApi.gathering.registerGathering(ROCK.getStateFromEnum(STONE_LARGE), 8D); HFApi.gathering.registerGathering(WOOD.getStateFromEnum(STUMP_SMALL), 25D); HFApi.gathering.registerGathering(WOOD.getStateFromEnum(STUMP_MEDIUM), 10D); HFApi.gathering.registerGathering(WOOD.getStateFromEnum(STUMP_LARGE), 5D); HFApi.gathering.registerGathering(ROCK.getStateFromEnum(BOULDER_SMALL), 28D); HFApi.gathering.registerGathering(ROCK.getStateFromEnum(BOULDER_MEDIUM), 12D); HFApi.gathering.registerGathering(ROCK.getStateFromEnum(BOULDER_LARGE), 5D); } //Configure static int GATHERING_MINIMUM; static int GATHERING_MAXIMUM; static int GATHERING_ATTEMPTS; static int GATHERING_MAX_HALF; public static void configure() { GATHERING_MINIMUM = getInteger("Minimum distance for wilderness", 48, "The minimum distance at which stuff will spawn like flowers/junk around towns"); GATHERING_MAXIMUM = getInteger("Maximum distance for wilderness", 512, "The maximum distance at which stuff will spawn like flowers/junk around towns"); GATHERING_ATTEMPTS = getInteger("Wilderness spawns amount", 256, "The number of blocks to spawn around an individual town in the wilderness"); GATHERING_MAX_HALF = GATHERING_MAXIMUM / 2; } }