package joshie.harvest.buildings; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import net.minecraft.util.text.ITextComponent; import net.minecraft.util.text.TextComponentString; import net.minecraft.world.World; import net.minecraft.world.WorldServer; import net.minecraft.world.storage.loot.LootContext; import net.minecraft.world.storage.loot.LootTable; import java.util.Random; import static joshie.harvest.buildings.LootHelper.FakeInventory.INVENTORY; public class LootHelper { protected static class FakeInventory implements IInventory { public static final FakeInventory INVENTORY = new FakeInventory(); private ItemStack result = null; @Override public int getSizeInventory() { return 1; } @Override public ItemStack getStackInSlot(int index) { return result; } @Override public ItemStack decrStackSize(int index, int count) { return null; } @Override public ItemStack removeStackFromSlot(int index) { return null; } @Override public void setInventorySlotContents(int index, ItemStack stack) { result = stack; } @Override public int getInventoryStackLimit() { return 64; } @Override public void markDirty() {} @Override public boolean isUseableByPlayer(EntityPlayer player) { return false; } @Override public void openInventory(EntityPlayer player) { } @Override public void closeInventory(EntityPlayer player) {} @Override public boolean isItemValidForSlot(int index, ItemStack stack) { return true; } @Override public int getField(int id) { return 0; } @Override public void setField(int id, int value) {} @Override public int getFieldCount() { return 0; } @Override public void clear() {} @Override public String getName() { return "Fake"; } @Override public boolean hasCustomName() { return false; } @Override public ITextComponent getDisplayName() { return new TextComponentString(getName()); } } public static ItemStack getStack(World world, EntityPlayer player, ResourceLocation lootTable) { long lootTableSeed = world.rand.nextLong(); LootTable loottable = world.getLootTableManager().getLootTableFromLocation(lootTable); Random random; if (lootTableSeed == 0L) { random = new Random(); } else { random = new Random(lootTableSeed); } LootContext.Builder lootcontext$builder = new LootContext.Builder((WorldServer)world); if (player != null) { lootcontext$builder.withLuck(player.getLuck()); } loottable.fillInventory(INVENTORY, random, lootcontext$builder.build()); ItemStack result = INVENTORY.getStackInSlot(0); if (result != null) result = result.copy(); INVENTORY.setInventorySlotContents(0, null); return result; } }