package NetworkAdapter.Messages;
import EnvironmentPluginAPI.CustomNetworkMessages.NetworkMessage;
/**
* This message signals a client, that it is about to be used in a session.
*/
public class SessionStartsMessage extends NetworkMessage {
private int gamesToBePlayed;
public SessionStartsMessage(int clientId, int gamesToBePlayed) {
super(clientId);
this.gamesToBePlayed = gamesToBePlayed;
}
public int getGamesToBePlayed() {
return gamesToBePlayed;
}
}