package NetworkAdapter.Messages; import EnvironmentPluginAPI.CustomNetworkMessages.NetworkMessage; /** * This message signals a client, that it is about to be used in a session. */ public class SessionStartsMessage extends NetworkMessage { private int gamesToBePlayed; public SessionStartsMessage(int clientId, int gamesToBePlayed) { super(clientId); this.gamesToBePlayed = gamesToBePlayed; } public int getGamesToBePlayed() { return gamesToBePlayed; } }