import Factory.GameLogic.Enums.Faction; import Factory.GameLogic.TransportTypes.*; import SimpleFactoryPlayer.Implementation.SimpleFactoryPlayerSystem; import org.junit.After; import org.junit.Before; import org.junit.Test; import java.util.ArrayList; import java.util.List; import java.util.UUID; /** * Created with IntelliJ IDEA. * User: TwiG * Date: 09.06.12 * Time: 19:48 * To change this template use File | Settings | File Templates. */ public class SimpleFactoryPlayerSystemTest { UUID one = UUID.randomUUID(); UUID two = UUID.randomUUID(); TFactory factoryEnemy1 = new TFactory(5,0, Faction.BLUE,1); TFactory factoryNeutral2 = new TFactory(5,0,Faction.NEUTRAL,2); List<TFactory> factoryList = new ArrayList<TFactory>(); TFactoryField factoryField1 = new TFactoryField(null,1); TFactoryField factoryField2 = new TFactoryField(null,2); TGameState gameState; TUnit blueUnit1 = new TUnit(one, Faction.BLUE,-1); TUnit redUnit2 = new TUnit(two,Faction.RED,-2); TNormalField normalWithEnemy = new TNormalField(blueUnit1); TNormalField normalWithFriend = new TNormalField(redUnit2); TNormalField normalWithNone = new TNormalField(null); TAbstractField[][] boardForSearch = { {normalWithNone,normalWithEnemy,normalWithNone,normalWithNone}, {normalWithNone,normalWithNone,normalWithNone,normalWithNone}, {factoryField1,normalWithFriend,normalWithNone,factoryField2}, {normalWithNone,normalWithFriend,normalWithNone,normalWithNone}, }; @Before public void setUp() throws Exception { factoryList.add(factoryEnemy1); factoryList.add(factoryNeutral2); gameState= new TGameState(false,null,0,0,null,factoryList,boardForSearch); } @After public void tearDown() throws Exception { } @Test public void testGetActionsForEnvironmentStatus() throws Exception { SimpleFactoryPlayerSystem system = new SimpleFactoryPlayerSystem(new DummyPluginProvider()); system.start(Faction.RED); TActionsInTurn actions= (TActionsInTurn)system.getActionsForEnvironmentStatus(gameState); for(TAction action: actions){ System.out.println("Actions after start: "+action.getDirection()); System.out.println("Unit after start: "+action.getUnit().getControllingFaction()); } actions= (TActionsInTurn)system.getActionsForEnvironmentStatus(gameState); for(TAction action: actions){ System.out.println("Actions after 2: "+action.getDirection()); System.out.println("Unit after 2: "+action.getUnit().getControllingFaction()); } actions= (TActionsInTurn)system.getActionsForEnvironmentStatus(gameState); for(TAction action: actions){ System.out.println("Actions after 3: "+action.getDirection()); System.out.println("Unit after 3: "+action.getUnit().getControllingFaction()); } } }