package NetworkAdapter.Messages;
import EnvironmentPluginAPI.CustomNetworkMessages.NetworkMessage;
import EnvironmentPluginAPI.Service.IEnvironmentConfiguration;
/**
* This message is sent by the server to inform clients about the game start.
*/
public class CycleStartsMessage extends NetworkMessage {
private IEnvironmentConfiguration environmentConfiguration;
public CycleStartsMessage(int clientId, IEnvironmentConfiguration environmentConfiguration) {
super(clientId);
this.environmentConfiguration = environmentConfiguration;
}
/**
* @return Arbitrary info that defines the environment configuration. May be null
*/
public IEnvironmentConfiguration getEnvironmentConfiguration() {
return environmentConfiguration;
}
}