package NetworkAdapter.Messages;
import EnvironmentPluginAPI.CustomNetworkMessages.NetworkMessage;
/**
* This message is sent by the server, to inform clients, that a running game ends.
*/
public class CycleEndsMessage extends NetworkMessage {
private boolean gameWon;
public CycleEndsMessage(boolean won, int clientId) {
super(clientId);
this.gameWon = won;
}
/**
* True, if the receiving client won the game that ended.
* @return
*/
public boolean getGameWon() {
return gameWon;
}
}