package net.alcuria.umbracraft.util; import com.badlogic.gdx.graphics.Color; /** Utility functions to aid in map rendering * @author Andrew Keturi */ public class MapUtils { public static final Color BLUE = new Color(0, 0, 1, 0.5f); public static final Color CYAN = new Color(0, 1, 1, 0.5f); public static final Color GRAY = new Color(0, 0, 0, 0.5f); public static final Color GREEN = new Color(0, 1, 0, 0.5f); public static final Color MAGENTA = new Color(1, 0, 1, 0.5f); public static final Color RED = new Color(1, 0, 0, 0.5f); public static final Color YELLOW = new Color(1, 1, 0, 0.5f); public static Color getTerrainColor(int terrain) { switch (terrain) { case 1: return RED; case 2: return GREEN; case 3: return BLUE; case 4: return YELLOW; case 5: return MAGENTA; case 6: return CYAN; default: return Color.WHITE; } } }