package net.alcuria.umbracraft.util;
import com.badlogic.gdx.graphics.Color;
/** Utility functions to aid in map rendering
* @author Andrew Keturi */
public class MapUtils {
public static final Color BLUE = new Color(0, 0, 1, 0.5f);
public static final Color CYAN = new Color(0, 1, 1, 0.5f);
public static final Color GRAY = new Color(0, 0, 0, 0.5f);
public static final Color GREEN = new Color(0, 1, 0, 0.5f);
public static final Color MAGENTA = new Color(1, 0, 1, 0.5f);
public static final Color RED = new Color(1, 0, 0, 0.5f);
public static final Color YELLOW = new Color(1, 1, 0, 0.5f);
public static Color getTerrainColor(int terrain) {
switch (terrain) {
case 1:
return RED;
case 2:
return GREEN;
case 3:
return BLUE;
case 4:
return YELLOW;
case 5:
return MAGENTA;
case 6:
return CYAN;
default:
return Color.WHITE;
}
}
}