package net.alcuria.umbracraft.engine.events; import com.badlogic.gdx.Input.Keys; import com.badlogic.gdx.math.Vector3; /** Published when a key is pressed. * @author Andrew Keturi */ public class KeyDownEvent extends Event { /** The keycode. See {@link Keys} */ public int keycode; /** The location of the input press, in worldspace. */ public Vector3 source; public KeyDownEvent(int keycode, Vector3 source) { this.keycode = keycode; this.source = source; } }