package net.alcuria.umbracraft; import net.alcuria.umbracraft.editor.layout.Layout; import net.alcuria.umbracraft.editor.layout.MapGenLayout; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.kotcrab.vis.ui.VisUI; /** Mapgen test * @author Andrew Keturi */ public class UmbraCraftMapgenTest implements ApplicationListener { private SpriteBatch batch; private Layout view; @Override public void create() { VisUI.load(); batch = new SpriteBatch(); view = new MapGenLayout(); } @Override public void dispose() { VisUI.dispose(); batch.dispose(); } @Override public void pause() { // TODO Auto-generated method stub } @Override public void render() { view.update(Gdx.graphics.getDeltaTime()); Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); view.render(batch); batch.end(); } @Override public void resize(int width, int height) { // TODO Auto-generated method stub } @Override public void resume() { // TODO Auto-generated method stub } }