package org.apache.lucene.facet.search; import java.util.concurrent.ConcurrentLinkedQueue; /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * An TemporaryObjectAllocator is an object which manages large, reusable, * temporary objects needed during multiple concurrent computations. The idea * is to remember some of the previously allocated temporary objects, and * reuse them if possible to avoid constant allocation and garbage-collection * of these objects. * <P> * This technique is useful for temporary counter arrays in faceted search * (see {@link FacetsAccumulator}), which can be reused across searches instead * of being allocated afresh on every search. * <P> * A TemporaryObjectAllocator is thread-safe. * * @lucene.experimental */ public abstract class TemporaryObjectAllocator<T> { // In the "pool" we hold up to "maxObjects" old objects, and if the pool // is not empty, we return one of its objects rather than allocating a new // one. ConcurrentLinkedQueue<T> pool = new ConcurrentLinkedQueue<T>(); int maxObjects; /** * Construct an allocator for objects of a certain type, keeping around a * pool of up to <CODE>maxObjects</CODE> old objects. * <P> * Note that the pool size only restricts the number of objects that hang * around when not needed, but <I>not</I> the maximum number of objects * that are allocated when actually is use: If a number of concurrent * threads ask for an allocation, all of them will get an object, even if * their number is greater than maxObjects. If an application wants to * limit the number of concurrent threads making allocations, it needs to * do so on its own - for example by blocking new threads until the * existing ones have finished. If more than maxObjects are freed, only * maxObjects of them will be kept in the pool - the rest will not and * will eventually be garbage-collected by Java. * <P> * In particular, when maxObjects=0, this object behaves as a trivial * allocator, always allocating a new array and never reusing an old one. */ public TemporaryObjectAllocator(int maxObjects) { this.maxObjects = maxObjects; } /** * Subclasses must override this method to actually create a new object * of the desired type. * */ protected abstract T create(); /** * Subclasses must override this method to clear an existing object of * the desired type, to prepare it for reuse. Note that objects will be * cleared just before reuse (on allocation), not when freed. */ protected abstract void clear(T object); /** * Allocate a new object. If there's a previously allocated object in our * pool, we return it immediately. Otherwise, a new object is allocated. * <P> * Don't forget to call {@link #free(Object)} when you're done with the object, * to return it to the pool. If you don't, memory is <I>not</I> leaked, * but the pool will remain empty and a new object will be allocated each * time (just like the maxArrays=0 case). */ public final T allocate() { T object = pool.poll(); if (object==null) { return create(); } clear(object); return object; } /** * Return a no-longer-needed object back to the pool. If we already have * enough objects in the pool (maxObjects as specified in the constructor), * the array will not be saved, and Java will eventually garbage collect * it. * <P> * In particular, when maxArrays=0, the given array is never saved and * free does nothing. */ public final void free(T object) { if (pool.size() < maxObjects && object != null) { pool.add(object); } } }