package de.tud.kom.socom;
/**
* Global constants
* @author creuter, rhaban
*
*/
public interface GlobalConfig {
public static final int USERSTATE_OFFLINE = 0;
public static final int USERSTATE_ONLINE = 1;
public static final int USERSTATE_PLAYING = 2;
public static final int VISIBILITY_PRIVATE = 0; //visible for noone, except the creator
public static final int VISIBILITY_FRIENDS = 1; //visible for friends
public static final int VISIBILITY_PUBLIC = 2; // visible for everybody
public static final int VISIBILITY_SOCOM = 3; //visible to socom-users
public static final int VISIBILITY_GAME = 4; //visible to all socom-users playing the same game
public static final int VISIBILITY_NON_USER = 5; // not visible to any user, only for the game itself
public static final String SOCIALNETWORK_FACEBOOK = "Facebook";
public static final String SOCIALNETWORK_GOOGLEPLUS = "Google+";
public static final String[] SOCIALNETWORK_ALL = {SOCIALNETWORK_FACEBOOK};
public static final String SOCIALNETWORK_CODE_DIRECT_TOKEN_SAVE = "g2013codeTKs4223";
//SET DEBUG TO SEE INCOMING REQUESTS+PARAMETER AND THE OUTGOING JSON-RESULT
public static final boolean DEBUG = true;
// public static final String WAR_DIRECTORY = "war";
public static final String DATA_DIR = "data";
public static final String INFLUENCE_DATA_DIR = "influence_data";
public static final String GAME_IMAGE_DIR = "game_images";
}