package de.tud.kom.socom; /** * Global constants * @author creuter, rhaban * */ public interface GlobalConfig { public static final int USERSTATE_OFFLINE = 0; public static final int USERSTATE_ONLINE = 1; public static final int USERSTATE_PLAYING = 2; public static final int VISIBILITY_PRIVATE = 0; //visible for noone, except the creator public static final int VISIBILITY_FRIENDS = 1; //visible for friends public static final int VISIBILITY_PUBLIC = 2; // visible for everybody public static final int VISIBILITY_SOCOM = 3; //visible to socom-users public static final int VISIBILITY_GAME = 4; //visible to all socom-users playing the same game public static final int VISIBILITY_NON_USER = 5; // not visible to any user, only for the game itself public static final String SOCIALNETWORK_FACEBOOK = "Facebook"; public static final String SOCIALNETWORK_GOOGLEPLUS = "Google+"; public static final String[] SOCIALNETWORK_ALL = {SOCIALNETWORK_FACEBOOK}; public static final String SOCIALNETWORK_CODE_DIRECT_TOKEN_SAVE = "g2013codeTKs4223"; //SET DEBUG TO SEE INCOMING REQUESTS+PARAMETER AND THE OUTGOING JSON-RESULT public static final boolean DEBUG = true; // public static final String WAR_DIRECTORY = "war"; public static final String DATA_DIR = "data"; public static final String INFLUENCE_DATA_DIR = "influence_data"; public static final String GAME_IMAGE_DIR = "game_images"; }