/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.techdemo.elementfactories.scenes.scenes;
import es.eucm.ead.model.assets.drawable.basics.shapes.CircleShape;
import es.eucm.ead.model.assets.drawable.basics.shapes.RectangleShape;
import es.eucm.ead.model.elements.effects.InterpolationEf;
import es.eucm.ead.model.elements.effects.enums.InterpolationLoopType;
import es.eucm.ead.model.elements.effects.enums.InterpolationType;
import es.eucm.ead.model.elements.effects.variables.ChangeFieldEf;
import es.eucm.ead.model.elements.events.SceneElementEv;
import es.eucm.ead.model.elements.events.enums.SceneElementEvType;
import es.eucm.ead.model.elements.operations.ElementField;
import es.eucm.ead.model.elements.operations.ValueOp;
import es.eucm.ead.model.elements.scenes.SceneElement;
import es.eucm.ead.model.params.fills.ColorFill;
import es.eucm.ead.model.params.fills.Paint;
import es.eucm.ead.model.params.util.Position;
import es.eucm.ead.model.params.util.Position.Corner;
public class DepthZScene extends EmptyScene {
public DepthZScene() {
this.setId("DepthZScene");
this.getBackground().setId("DepthZSceneBackground");
int totalTime = 2000;
SceneElement e1 = new SceneElement(new RectangleShape(50, 500,
new Paint(ColorFill.RED, ColorFill.BLACK)));
e1.setPosition(new Position(Corner.CENTER, 400, 300));
getSceneElements().add(e1);
e1.setId("WallZ");
SceneElement e2 = new SceneElement(new CircleShape(20, new Paint(
ColorFill.GREEN, ColorFill.BLACK)));
e2.setPosition(new Position(Corner.CENTER, 10, 300));
getSceneElements().add(e2);
e2.setId("BallZ");
ElementField xField = new ElementField(e2, VAR_X);
ElementField zField = new ElementField(e2, VAR_Z);
ElementField scaleField = new ElementField(e2, VAR_SCALE);
ChangeFieldEf changeZ1 = new ChangeFieldEf(zField, new ValueOp(1));
ChangeFieldEf changeScale1 = new ChangeFieldEf(scaleField, new ValueOp(
1.0f));
InterpolationEf effect1 = new InterpolationEf(xField, 50, 750,
totalTime, InterpolationLoopType.NO_LOOP,
InterpolationType.LINEAR);
ChangeFieldEf changeZ2 = new ChangeFieldEf(zField, new ValueOp(-1));
ChangeFieldEf changeScale2 = new ChangeFieldEf(scaleField, new ValueOp(
0.8f));
InterpolationEf effect2 = new InterpolationEf(xField, 750, 50,
totalTime, InterpolationLoopType.NO_LOOP,
InterpolationType.LINEAR);
changeZ1.getNextEffects().add(effect1);
effect1.getNextEffects().add(changeScale2);
effect1.getNextEffects().add(changeZ2);
changeZ2.getNextEffects().add(effect2);
effect2.getNextEffects().add(changeScale1);
effect2.getNextEffects().add(changeZ1);
SceneElementEv event = new SceneElementEv();
event.addEffect(SceneElementEvType.INIT, changeZ1);
e2.addEvent(event);
}
}