/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.elements.scenes;
import es.eucm.ead.model.assets.multimedia.EAdVideo;
import es.eucm.ead.model.elements.effects.Effect;
import es.eucm.ead.model.elements.extra.EAdList;
import es.eucm.ead.model.interfaces.Element;
import es.eucm.ead.model.interfaces.Param;
@Element
public class VideoScene extends Scene {
public static final String video = "video";
@Param
private EAdList<Effect> finalEffects;
public VideoScene() {
super();
finalEffects = new EAdList<Effect>();
}
public void setVideo(EAdVideo v) {
if (definition == null) {
definition = new SceneElementDef();
}
definition.addAsset(VideoScene.video, v);
}
/**
* Effects launched when the video ends
*
* @return
*/
public EAdList<Effect> getFinalEffects() {
return finalEffects;
}
public void setFinalEffects(EAdList<Effect> finalEffects) {
this.finalEffects = finalEffects;
}
@Override
public boolean getReturnable() {
return false;
}
/**
* Adds a new a affect that will be launched after the video finishes
*
* @param e the effect
*/
public void addFinalEffect(Effect e) {
this.finalEffects.add(e);
}
}