/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.elements.effects;
import es.eucm.ead.model.elements.extra.EAdList;
import es.eucm.ead.model.interfaces.Element;
import es.eucm.ead.model.interfaces.Param;
/**
* An effect that launches a random effect from a list of effects
*
*
*/
@Element
public class RandomEf extends Effect {
/**
* Effect's list
*/
@Param
private EAdList<Effect> effects;
@Param
private EAdList<Float> probabilities;
public RandomEf() {
}
/**
* Adds an effect with a probability
*
* @param effect
* the effect
* @param probability
* the probability
*/
public void addEffect(Effect effect, float probability) {
if (effects == null) {
effects = new EAdList<Effect>();
}
if (probabilities == null) {
probabilities = new EAdList<Float>();
}
effects.add(effect);
probabilities.add(probability);
}
public EAdList<Effect> getEffects() {
return effects;
}
public void setEffects(EAdList<Effect> effects) {
this.effects = effects;
}
public EAdList<Float> getProbabilities() {
return probabilities;
}
public void setProbabilities(EAdList<Float> probabilities) {
this.probabilities = probabilities;
}
}