/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.model.elements.effects; import es.eucm.ead.model.elements.extra.EAdList; import es.eucm.ead.model.interfaces.Element; import es.eucm.ead.model.interfaces.Param; /** * An effect that launches a random effect from a list of effects * * */ @Element public class RandomEf extends Effect { /** * Effect's list */ @Param private EAdList<Effect> effects; @Param private EAdList<Float> probabilities; public RandomEf() { } /** * Adds an effect with a probability * * @param effect * the effect * @param probability * the probability */ public void addEffect(Effect effect, float probability) { if (effects == null) { effects = new EAdList<Effect>(); } if (probabilities == null) { probabilities = new EAdList<Float>(); } effects.add(effect); probabilities.add(probability); } public EAdList<Effect> getEffects() { return effects; } public void setEffects(EAdList<Effect> effects) { this.effects = effects; } public EAdList<Float> getProbabilities() { return probabilities; } public void setProbabilities(EAdList<Float> probabilities) { this.probabilities = probabilities; } }