/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.elements;
import es.eucm.ead.model.interfaces.Param;
import es.eucm.ead.model.interfaces.features.Resourced;
import es.eucm.ead.model.assets.AssetDescriptor;
import es.eucm.ead.model.elements.extra.EAdMap;
/**
* Abstract {@link BasicElement} implementation, with resources
*/
public abstract class ResourcedElement extends AbstractElementWithBehavior
implements Resourced {
public static final String INITIAL_BUNDLE = "initialBundle";
/**
* Resources of the eAdElement
*/
@Param
private EAdMap<EAdMap<AssetDescriptor>> resources;
public ResourcedElement() {
super();
resources = new EAdMap<EAdMap<AssetDescriptor>>();
}
@Override
public void addAsset(String id, AssetDescriptor a) {
addAsset(INITIAL_BUNDLE, id, a);
}
@Override
public void addAsset(String bundleId, String id, AssetDescriptor a) {
EAdMap<AssetDescriptor> map = resources.get(bundleId);
if (map == null) {
map = new EAdMap<AssetDescriptor>();
resources.put(bundleId, map);
}
map.put(id, a);
}
/*
* (non-Javadoc)
*
* @see es.eucm.eadventure.common.model.EAdElement#getResources()
*/
@Override
public EAdMap<EAdMap<AssetDescriptor>> getResources() {
return resources;
}
/*
* (non-Javadoc)
*
* @see
* es.eucm.eadventure.common.model.EAdElement#getAsset(java.lang.String)
*/
@Override
public AssetDescriptor getAsset(String id) {
return getAsset(INITIAL_BUNDLE, id);
}
@Override
public AssetDescriptor getAsset(String bundleId, String id) {
EAdMap<AssetDescriptor> map = resources.get(bundleId);
if (map != null) {
return map.get(id);
}
return null;
}
public void setResources(EAdMap<EAdMap<AssetDescriptor>> resources) {
this.resources = resources;
}
}