/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.elements;
import es.eucm.ead.model.elements.events.Event;
import es.eucm.ead.model.elements.extra.EAdList;
import es.eucm.ead.model.elements.scenes.Scene;
import es.eucm.ead.model.interfaces.Element;
/**
* Model of the eAdventure chapter.
*/
@Element
public class Chapter extends ResourcedElement {
/**
* Scenes of the game
*/
private EAdList<Scene> scenes;
private Scene initialScene;
/**
* Default constructor.
*
*/
public Chapter() {
super();
scenes = new EAdList<Scene>();
events = new EAdList<Event>();
}
/**
* Creates a chapter with the initial scene
*
* @param initScene
*/
public Chapter(Scene initScene) {
this();
setInitialScene(initScene);
}
public EAdList<Scene> getScenes() {
return scenes;
}
public Scene getInitialScene() {
return initialScene;
}
/**
* Set the initial screen of the game
*
* @param scene
*/
public void setInitialScene(Scene scene) {
this.initialScene = scene;
if (!getScenes().contains(scene)) {
getScenes().add(scene);
}
}
public Scene getSceneById(String nextSceneId) {
if (nextSceneId == null) {
return null;
}
for (Scene s : scenes) {
if (s.getId().equals(nextSceneId)) {
return s;
}
}
return null;
}
public void setScenes(EAdList<Scene> scenes) {
this.scenes = scenes;
}
public void addScene(Scene scene) {
if (this.initialScene == null) {
this.initialScene = scene;
}
scenes.add(scene);
}
}