/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.engine.factories;
import com.google.inject.Inject;
import com.google.inject.Singleton;
import es.eucm.ead.engine.factories.mapproviders.SceneElementsMapProvider;
import es.eucm.ead.engine.gameobjects.sceneelements.SceneElementGO;
import es.eucm.ead.model.elements.scenes.SceneElement;
import es.eucm.ead.tools.GenericInjector;
import es.eucm.ead.tools.reflection.ReflectionProvider;
import java.util.ArrayList;
import java.util.List;
@Singleton
public class SceneElementFactory extends
GameObjectFactory<SceneElement, SceneElementGO> {
private List<SceneElementGO> auxList = new ArrayList<SceneElementGO>();
@Inject
public SceneElementFactory(ReflectionProvider reflectionProvider,
GenericInjector injector) {
super("#se.", true, reflectionProvider, injector);
SceneElementsMapProvider provider = new SceneElementsMapProvider();
setClassMap(provider.getMap());
}
public SceneElementGO get(String id) {
for (String key : cache.keySet()) {
if (key != null && key.equals(id)) {
return cache.get(key);
}
}
return null;
}
public void clean() {
auxList.clear();
if (cache != null) {
auxList.addAll(cache.values());
for (SceneElementGO go : auxList) {
go.free();
}
}
super.clean();
}
}