/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.editor.model.nodes.asset;
import es.eucm.ead.editor.model.EditorModel;
import es.eucm.ead.editor.model.EditorModelImpl;
import es.eucm.ead.editor.model.nodes.DependencyNode;
import es.eucm.ead.editor.model.nodes.EditorNode;
import java.util.ArrayList;
/**
* Synthetic node for i18n-susceptible game strings.
*
* @author mfreire
*/
public class AssetsNode extends EditorNode {
private ArrayList<AssetNode> assetNodes = new ArrayList<AssetNode>();
public AssetsNode(int id) {
super(id);
}
public ArrayList<AssetNode> getNodes(EditorModel m) {
assetNodes.clear();
for (DependencyNode n : ((EditorModelImpl) m).getNodesById().values()) {
if (n instanceof AssetNode) {
((AssetNode) n).setBase(m.getLoader().getSaveDir());
assetNodes.add((AssetNode) n);
}
}
return assetNodes;
}
@Override
public String getTextualDescription(EditorModel m) {
StringBuilder sb = new StringBuilder();
for (DependencyNode n : getNodes(m)) {
sb.append(n.getTextualDescription(m));
}
return sb.toString();
}
}