package com.lucasdnd.ags.ui.popup; public abstract class Popup { // Position protected float xPos; protected float yPos; protected float xOffset; protected float yOffset; protected float localXOffset; protected float localYOffset; protected float leftMargin; protected float width; protected float height; // Helps centralizing the popup over a Character protected float entityWidth; protected float entityHeight; // Visibility protected boolean visible; protected int displayTime; protected int displayTimeLimit; public boolean isVisible() { return visible; } public void setVisible(boolean visible) { this.visible = visible; } public float getxPos() { return xPos; } public void setxPos(float xPos) { this.xPos = xPos; } public float getyPos() { return yPos; } public void setyPos(float yPos) { this.yPos = yPos; } public float getxOffset() { return xOffset; } public void setxOffset(float xOffset) { this.xOffset = xOffset; } public float getyOffset() { return yOffset; } public void setyOffset(float yOffset) { this.yOffset = yOffset; } public float getLocalXOffset() { return localXOffset; } public void setLocalXOffset(float localXOffset) { this.localXOffset = localXOffset; } public float getLocalYOffset() { return localYOffset; } public void setLocalYOffset(float localYOffset) { this.localYOffset = localYOffset; } public float getLeftMargin() { return leftMargin; } public void setLeftMargin(float leftMargin) { this.leftMargin = leftMargin; } public float getWidth() { return width; } public void setWidth(float width) { this.width = width; } public float getHeight() { return height; } public void setHeight(float height) { this.height = height; } }