package com.lucasdnd.ags.map.terrain;
import org.newdawn.slick.SlickException;
import com.lucasdnd.ags.gameplay.Entity;
/**
* Basic Terrain object, like Walls and Floor tiles.
*
* @author tulio
*
*/
public class Terrain extends Entity {
public Terrain(int tileX, int tileY) throws SlickException {
super(0);
this.xTile = tileX;
this.yTile = tileY;
}
}