package com.lucasdnd.ags.map.terrain; import org.newdawn.slick.SlickException; import com.lucasdnd.ags.gameplay.Entity; /** * Basic Terrain object, like Walls and Floor tiles. * * @author tulio * */ public class Terrain extends Entity { public Terrain(int tileX, int tileY) throws SlickException { super(0); this.xTile = tileX; this.yTile = tileY; } }