package com.lucasdnd.ags.gameplay.market;
import org.newdawn.slick.SpriteSheet;
public class MarketTv extends MarketAsset {
protected int id; // The identifier
protected int levelOfAwesome; // How awesome this TV is
/**
* Creates a new TV Asset. We don't need half these attributes but hey
* @param id
* @param imageLocation
* @param name
* @param price
* @param releaseDate
* @param xSize
* @param ySize
* @param usableXTiles
* @param usableYTiles
*/
public MarketTv(int id, SpriteSheet spriteSheet, String name, int price, long releaseDate, int levelOfAwesome) {
super(id, spriteSheet, name, price, releaseDate, 1, 1, new int[]{1}, new int[]{0}, 1);
// This TV's level of awesome
this.levelOfAwesome = levelOfAwesome;
}
public int getLevelOfAwesome() {
return levelOfAwesome;
}
public void setLevelOfAwesome(int levelOfAwesome) {
this.levelOfAwesome = levelOfAwesome;
}
}