package com.lucasdnd.ags.gameplay.market; import org.newdawn.slick.SpriteSheet; public class MarketTv extends MarketAsset { protected int id; // The identifier protected int levelOfAwesome; // How awesome this TV is /** * Creates a new TV Asset. We don't need half these attributes but hey * @param id * @param imageLocation * @param name * @param price * @param releaseDate * @param xSize * @param ySize * @param usableXTiles * @param usableYTiles */ public MarketTv(int id, SpriteSheet spriteSheet, String name, int price, long releaseDate, int levelOfAwesome) { super(id, spriteSheet, name, price, releaseDate, 1, 1, new int[]{1}, new int[]{0}, 1); // This TV's level of awesome this.levelOfAwesome = levelOfAwesome; } public int getLevelOfAwesome() { return levelOfAwesome; } public void setLevelOfAwesome(int levelOfAwesome) { this.levelOfAwesome = levelOfAwesome; } }