package com.lucasdnd.ags.map.terrain;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.StateBasedGame;
import com.lucasdnd.ags.map.OffsetUtil;
import com.lucasdnd.ags.system.ResourceLoader;
public class Wall extends Terrain {
public Wall(int tileX, int tileY, int facingDirection) throws SlickException {
super(tileX, tileY);
this.facingDirection = facingDirection;
spriteSheet = ResourceLoader.getInstance().wallSpriteSheet;
}
@Override
public void render(GameContainer container, StateBasedGame game, Graphics g) throws SlickException {
if (facingDirection == DOWN_RIGHT) {
spriteSheet.getSubImage(0, 0).draw(xPos + OffsetUtil.getPreciseOffset(xOffset), yPos + OffsetUtil.getPreciseOffset(yOffset));
} else if (facingDirection == DOWN_LEFT) {
spriteSheet.getSubImage(1, 0).draw(xPos + OffsetUtil.getPreciseOffset(xOffset), yPos + OffsetUtil.getPreciseOffset(yOffset));
} else if (facingDirection == UP_RIGHT) {
spriteSheet.getSubImage(2, 0).draw(xPos + OffsetUtil.getPreciseOffset(xOffset), yPos + OffsetUtil.getPreciseOffset(yOffset));
} else {
spriteSheet.getSubImage(3, 0).draw(xPos + OffsetUtil.getPreciseOffset(xOffset), yPos + OffsetUtil.getPreciseOffset(yOffset));
}
}
}