package com.lucasdnd.ags.ui; import java.util.ArrayList; import org.newdawn.slick.Font; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.StateBasedGame; import com.lucasdnd.ags.gameplay.Business; import com.lucasdnd.ags.gameplay.market.MarketMisc; import com.lucasdnd.ags.gameplay.market.MarketShelf; import com.lucasdnd.ags.gameplay.market.MarketTable; import com.lucasdnd.ags.gameplay.market.MarketTv; import com.lucasdnd.ags.system.MainState; public class BuyFurnituresPanel extends Panel { private BuyFurnituresList buyFurnituresList; // The actual list public BuyFurnituresPanel(String title, float xPos, float yPos, float width, float height, Business business, ArrayList<MarketShelf> marketShelves, ArrayList<MarketTable> marketTables, ArrayList<MarketTv> marketTvs, ArrayList<MarketMisc> marketMiscs) throws SlickException { // Create the Panel super(title, xPos, yPos, width, height); // Then we create the List from the ListRows. Inside the List constructor, it already creates the Headers so no need to worry about that here. buyFurnituresList = new BuyFurnituresList(xPos, yPos, width, height, business, marketShelves, marketTables, marketTvs, marketMiscs); } public void update(GameContainer container, StateBasedGame game, int delta, Business business, MainState mapState, boolean leftMouseClicked, boolean leftMouseDown, int mouseX, int mouseY) throws SlickException { // Updates the List buyFurnituresList.update(container, game, delta, business, mapState, leftMouseClicked, leftMouseDown, mouseX, mouseY); } public void render(GameContainer container, StateBasedGame game, Graphics g, Font panelFont, Font disabledFont, Font shadowFont) throws SlickException { // Let the Panel render super.render(container, game, g, panelFont, shadowFont); // Render the List, only if the Panel is visible if(visible) { buyFurnituresList.render(container, game, g, panelFont, disabledFont, shadowFont); } } @Override public void setVisible(boolean visible) { this.visible = visible; buyFurnituresList.visible = visible; } @Override public boolean gotLeftClicked(boolean leftMouseClicked, int mouseX, int mouseY) { if((leftMouseClicked) && (mouseX >= xPos && mouseX <= xPos + width) && (mouseY >= yPos && mouseY <= yPos + height)) return true; return false; } @Override public boolean gotRightClicked(boolean rightMouseClicked, int mouseX, int mouseY) { if((rightMouseClicked) && (mouseX >= xPos && mouseX <= xPos + width) && (mouseY >= yPos && mouseY <= yPos + height)) return true; return false; } }