package com.lucasdnd.ags.ui;
import org.newdawn.slick.Font;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.StateBasedGame;
import com.lucasdnd.ags.gameplay.Business;
import com.lucasdnd.ags.gameplay.market.Market;
import com.lucasdnd.ags.system.MainState;
public class ViewGamesPanel extends Panel {
private ViewGamesList viewGamesList; // The actual list
/**
* Constructor
* @param title
* @param xPos
* @param yPos
* @param width
* @param height
* @param marketGames
* @throws SlickException
*/
public ViewGamesPanel(String title, float xPos, float yPos, float width, float height,
Business business, BuyGamesList buyGamesList, Market market) throws SlickException {
// Create the Panel
super(title, xPos, yPos, width, height);
// Then we create the List from the ListRows. Inside the List constructor, it already creates the Headers so no need to worry about that here.
viewGamesList = new ViewGamesList(xPos, yPos, width, height, business, buyGamesList, market);
}
/**
* Update.
* @param container
* @param game
* @param delta
* @param business
* @param leftMouseClicked
* @param mouseX
* @param mouseY
* @throws SlickException
*/
public void update(GameContainer container, StateBasedGame game, int delta, MainState mainState, Business business,
boolean leftMouseClicked, boolean leftMouseDown, int mouseX, int mouseY, boolean isShiftDown) throws SlickException {
// Updates the List
viewGamesList.update(container, game, delta, mainState, business, leftMouseClicked, leftMouseDown, mouseX, mouseY, isShiftDown);
}
public void render(GameContainer container, StateBasedGame game, Graphics g, Font panelFont, Font disabledFont, Font shadowFont) throws SlickException {
// Let the Panel render
super.render(container, game, g, panelFont, shadowFont);
// Render the List, only if the Panel is visible
if(visible) {
viewGamesList.render(container, game, g, panelFont, disabledFont, shadowFont);
}
}
@Override
public void setVisible(boolean visible) {
this.visible = visible;
viewGamesList.visible = visible;
}
public ViewGamesList getViewGamesList() {
return viewGamesList;
}
public void setViewGamesList(ViewGamesList viewGamesList) {
this.viewGamesList = viewGamesList;
}
@Override
public boolean gotLeftClicked(boolean leftMouseClicked, int mouseX, int mouseY) {
if((leftMouseClicked) &&
(mouseX >= xPos && mouseX <= xPos + width) &&
(mouseY >= yPos && mouseY <= yPos + height))
return true;
return false;
}
@Override
public boolean gotRightClicked(boolean rightMouseClicked, int mouseX, int mouseY) {
if((rightMouseClicked) &&
(mouseX >= xPos && mouseX <= xPos + width) &&
(mouseY >= yPos && mouseY <= yPos + height))
return true;
return false;
}
}