package com.lucasdnd.ags.gameplay.market;
import org.newdawn.slick.SpriteSheet;
/**
* This is the representation of a furniture on the market (types, sizes, prices, etc).
* It's the model to create the Furniture objects.
* @author tulio
*
*/
public class MarketShelf extends MarketAsset {
int capacity; // How many games can this piece of furniture hold
public MarketShelf(int id, SpriteSheet spriteSheet, String name, int price, long releaseDate,
int xSize, int ySize, int[] usableXTiles, int[] usableYTiles, int capacity, int maxOrganizationLevel) {
// Super Constructor for basic attributes
super(id, spriteSheet, name, price, releaseDate, xSize, ySize, usableXTiles, usableYTiles, maxOrganizationLevel);
// Specific attributes for Funriture only
this.capacity = capacity;
}
public int getCapacity() {
return capacity;
}
public void setCapacity(int capacity) {
this.capacity = capacity;
}
}