/*******************************************************************************
* Copyright 2015 Maximilian Stark | Dakror <mail@dakror.de>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package de.dakror.vloxlands.ui;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.Touchable;
import com.badlogic.gdx.scenes.scene2d.utils.Drawable;
import de.dakror.vloxlands.Vloxlands;
import de.dakror.vloxlands.game.world.Island;
/**
* @author Dakror
*/
public class MinimapIsland extends Actor {
Island island;
boolean active;
public MinimapIsland(Island island) {
this.island = island;
}
@Override
public Actor hit(float x, float y, boolean touchable) {
if (touchable && getTouchable() != Touchable.enabled) return null;
return x >= getWidth() / 4 && x < getWidth() / 4 * 3 && y >= 0 && y < getHeight() ? this : null;
}
@Override
public void draw(Batch batch, float parentAlpha) {
if (island.fbo != null) {
if (active) {
Drawable d = Vloxlands.skin.getDrawable("outline");
d.draw(batch, (int) (getX() + getWidth() / 4), (int) getY(), (int) getWidth() / 2, (int) getHeight());
}
batch.draw(island.fbo.getColorBufferTexture(), getX(), getY(), getWidth(), getHeight(), 0, 0, island.fbo.getColorBufferTexture().getWidth(), island.fbo.getColorBufferTexture().getHeight(), false, true);
}
}
}