/******************************************************************************* * Copyright 2015 Maximilian Stark | Dakror <mail@dakror.de> * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package de.dakror.vloxlands.game.query; import com.badlogic.gdx.math.Vector3; /** * @author Dakror */ public class VoxelPos { public int x, y, z; public byte b; final Vector3 v = new Vector3(); public VoxelPos() { this(-1, -1, -1, (byte) 0); } public VoxelPos(Vector3 pos, byte b) { x = (int) pos.x; y = (int) pos.y; z = (int) pos.z; this.b = b; } public VoxelPos(int x, int y, int z, byte b) { this.x = x; this.y = y; this.z = z; this.b = b; } public Vector3 getPos() { v.set(x, y, z); return v; } public void set(Vector3 pos) { x = (int) pos.x; y = (int) pos.y; z = (int) pos.z; } }