/*******************************************************************************
* Copyright 2015 Maximilian Stark | Dakror <mail@dakror.de>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package de.dakror.vloxlands.game.query;
import com.badlogic.gdx.math.Vector3;
/**
* @author Dakror
*/
public class VoxelPos {
public int x, y, z;
public byte b;
final Vector3 v = new Vector3();
public VoxelPos() {
this(-1, -1, -1, (byte) 0);
}
public VoxelPos(Vector3 pos, byte b) {
x = (int) pos.x;
y = (int) pos.y;
z = (int) pos.z;
this.b = b;
}
public VoxelPos(int x, int y, int z, byte b) {
this.x = x;
this.y = y;
this.z = z;
this.b = b;
}
public Vector3 getPos() {
v.set(x, y, z);
return v;
}
public void set(Vector3 pos) {
x = (int) pos.x;
y = (int) pos.y;
z = (int) pos.z;
}
}