/*******************************************************************************
* Copyright 2015 Maximilian Stark | Dakror <mail@dakror.de>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package de.dakror.vloxlands.ai.job;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.utils.Array;
import de.dakror.vloxlands.game.entity.creature.Human;
import de.dakror.vloxlands.game.world.Island;
/**
* @author Dakror
*/
public class ClearRegionJob extends Job {
Vector3 start, end;
Array<Vector3> targets;
Island island;
public ClearRegionJob(Human human, Island island, Vector3 start, Vector3 end, boolean persistent) {
super(human, null, "Clearing a " + (int) (Math.max(start.x, end.x) - Math.min(start.x, end.x) + 1) + " x " + (int) (Math.max(start.y, end.y) - Math.min(start.y, end.y) + 1) + " x " + (int) (Math.max(start.z, end.z) - Math.min(start.z, end.z) + 1) + " region", 1, persistent);
this.island = island;
this.start = start;
this.end = end;
targets = new Array<Vector3>();
}
}