/******************************************************************************* * Copyright 2015 Maximilian Stark | Dakror <mail@dakror.de> * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package de.dakror.vloxlands.game.voxel; import com.badlogic.gdx.math.Vector2; import de.dakror.vloxlands.util.Direction; public class VoxelDouble extends Voxel { @Override protected Vector2 getTexCoord(int x, int y, int z, Direction d) { Vector2 v = super.getTexCoord(x, y, z, d); if (d != Direction.UP && d != Direction.DOWN) v.x++; return v; } }