/******************************************************************************* * Copyright 2015 Maximilian Stark | Dakror <mail@dakror.de> * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package de.dakror.vloxlands.layer; import com.badlogic.gdx.InputProcessor; import com.badlogic.gdx.Screen; import com.badlogic.gdx.input.GestureDetector; import com.badlogic.gdx.input.GestureDetector.GestureListener; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Stage; /** * @author Dakror */ public abstract class Layer implements Screen, InputProcessor, GestureListener { public GestureDetector gestureDetector; protected Stage stage; protected boolean modal; public Layer() { gestureDetector = new GestureDetector(this); } public boolean isModal() { return modal; } public Stage getStage() { return stage; } @Override public void show() {} @Override public void resize(int width, int height) { if (stage != null) stage.getViewport().update(width, height, true); } public void tick(int tick) {} @Override public void pause() {} @Override public void hide() {} @Override public void resume() {} @Override public void dispose() { if (stage != null) stage.dispose(); } @Override public boolean touchDown(float x, float y, int pointer, int button) { return false; } @Override public boolean tap(float x, float y, int count, int button) { return false; } @Override public boolean longPress(float x, float y) { return false; } @Override public boolean fling(float velocityX, float velocityY, int button) { return false; } @Override public boolean pan(float x, float y, float deltaX, float deltaY) { return false; } @Override public boolean panStop(float x, float y, int pointer, int button) { return false; } @Override public boolean zoom(float initialDistance, float distance) { return false; } @Override public boolean pinch(Vector2 initialPointer1, Vector2 initialPointer2, Vector2 pointer1, Vector2 pointer2) { return false; } @Override public boolean keyDown(int keycode) { return false; } @Override public boolean keyUp(int keycode) { return false; } @Override public boolean keyTyped(char character) { return false; } @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean touchDragged(int screenX, int screenY, int pointer) { return false; } @Override public boolean mouseMoved(int screenX, int screenY) { return false; } @Override public boolean scrolled(int amount) { return false; } }