/******************************************************************************* * Copyright 2015 Maximilian Stark | Dakror <mail@dakror.de> * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package de.dakror.vloxlands.render; import java.nio.IntBuffer; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Pixmap.Format; import com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight; import com.badlogic.gdx.graphics.glutils.FrameBuffer; import com.badlogic.gdx.utils.BufferUtils; /** * @author Dakror */ @SuppressWarnings("deprecation") public class DDirectionalShadowLight extends DirectionalShadowLight { int maxSize; public DDirectionalShadowLight(int shadowQuality, float shadowViewportWidth, float shadowViewportHeight, float shadowNear, float shadowFar) { super(Gdx.graphics.getWidth(), Gdx.graphics.getWidth(), shadowViewportWidth, shadowViewportHeight, shadowNear, shadowFar); IntBuffer ib = BufferUtils.newIntBuffer(16); Gdx.gl.glGetIntegerv(GL20.GL_MAX_VIEWPORT_DIMS, ib); maxSize = ib.get(0); setShadowQuality(shadowQuality); } public void setShadowQuality(int shadowQuality) { int size = Math.min(maxSize, Gdx.graphics.getWidth() * (shadowQuality + 1)); fbo = new FrameBuffer(Format.RGBA8888, size, size, true); Gdx.app.log("DDirectionalShadowLight.setShadowQuality", "Setting Shadow quality to " + shadowQuality); } }