// // TriangleJ3D.java // /* VisAD system for interactive analysis and visualization of numerical data. Copyright (C) 1996 - 2017 Bill Hibbard, Curtis Rueden, Tom Rink, Dave Glowacki, Steve Emmerson, Tom Whittaker, Don Murray, and Tommy Jasmin. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ package visad.bom.annotations; import visad.DisplayImpl; import visad.java3d.DisplayImplJ3D; /** * Meant to encapsulate information representing a Triangle which is * going to be rendered on a VisAD display without being * subject to the usual VisAD transformations. Thus the label should * stick in Screen Coordinates. */ public class TriangleJ3D implements ScreenAnnotation { /** fill style POINT */ public static final int POINT = 1; /** fill style LINE */ public static final int LINE = 2; /** fill style FILL */ public static final int FILL = 3; private int style; private int x1, y1; // points of triangle in screen coordinates private int x2, y2; private int x3, y3; private float[] colour; private double zValue; private double thickness; // for line and point style /** * Simple constructor which makes a zero size triangle at (0, 0) * coloured white. Set more meaningful values after construction. */ public TriangleJ3D() { this(FILL, 0, 0, 0, 0, 0, 0, new float[] {1,1,1}, 0, 1.0); } /** * Constructs a TriangleJ3D from 3 points specified in * screen coordinates. * * @param style one of <ul> * <li> TriangleJ3D.FILL, </li> * <li> TriangleJ3D.LINE, </li> * <li> TriangleJ3D.POINT.</li> <ul> * @param x1 x screen coordinate of the first point. * @param y1 y screen coordinate of the first point. * @param x2 x screen coordinate of the second point. * @param y2 y screen coordinate of the second point. * @param x3 x screen coordinate of the third point. * @param y3 y screen coordinate of the third point. * @param colour red green blue triple; each value in [0.0, 1.0]. * @param zValue Virtual world value; larger z is in front. * @param thickness used for outline thickness and point size. */ public TriangleJ3D(int style, int x1, int y1, int x2, int y2, int x3, int y3, float[] colour, double zValue, double thickness) { this.x1 = x1; this.y1 = y1; this.x2 = x2; this.y2 = y2; this.x3 = x3; this.y3 = y3; this.style = style; this.colour = colour; this.zValue = zValue; this.thickness = thickness; } /** * Constructs a TriangleJ3D from 3 points specified in * screen coordinates. * * @param style one of <ul> * <li> TriangleJ3D.FILL, </li> * <li> TriangleJ3D.LINE, </li> * <li> TriangleJ3D.POINT.</li> <ul> * @param points 2 rows with each column containing a point * in screen coordinates; requires 3 points (columns). * @param colour red green blue triple; each value in [0.0, 1.0]. * @param zValue Virtual world value; larger z is in front. * @param thickness used for outline thickness and point size. */ public TriangleJ3D(int style, int[][] points, float[] colour, double zValue, double thickness) { this(FILL, points[0][0], points[1][0], points[0][1], points[1][1], points[0][2], points[1][2], colour, zValue, thickness); } /** * Sets TriangleJ3D from 3 points specified in screen coordinates. * * @param x1 x screen coordinate of the first point. * @param y1 y screen coordinate of the first point. * @param x2 x screen coordinate of the second point. * @param y2 y screen coordinate of the second point. * @param x3 x screen coordinate of the third point. * @param y3 y screen coordinate of the third point. */ public void setPoints(int x1, int y1, int x2, int y2, int x3, int y3) { this.x1 = x1; this.y1 = y1; this.x2 = x2; this.y2 = y2; this.x3 = x3; this.y3 = y3; } /** * Sets TriangleJ3D from the given array of 3 points specified * in screen coordinates. * * @param points 2 rows with each column containing a point * in screen coordinates; requires 3 points (columns). */ public void setPoints(int[][] points) { setPoints(points[0][0], points[1][0], points[0][1], points[1][1], points[0][2], points[1][2]); } /** * Set the drawing style of the triangle. * * @param style one of <ul> * <li> TriangleJ3D.FILL, </li> * <li> TriangleJ3D.LINE, </li> * <li> TriangleJ3D.POINT.</li> <ul> */ public void setStyle(int style) { this.style = style; } /** * Set the colour of the triangle. * * @param colour red green blue triple; each value in [0.0, 1.0]. */ public void setColour(float[] colour) { this.colour = colour; } /** * Set the Z value of the triangle. * * @param zValue Virtual world value; larger zValue is in front. */ public void setZValue(double zValue) { this.zValue = zValue; } /** * Make the TriangleJ3D into a {@link javax.media.j3d.Shape3D}. * * @param display the VisAD display for this Triangle. * * @return the Triangle description as a Shape3D object. */ public Object toDrawable(DisplayImpl display) { return ScreenAnnotatorUtils.makeTriangleShape3D( (DisplayImplJ3D)display, style, x1, y1, x2, y2, x3, y3, colour, zValue, thickness); } } // class TriangleJ3D