// // QuadrilateralJ3D.java // /* VisAD system for interactive analysis and visualization of numerical data. Copyright (C) 1996 - 2017 Bill Hibbard, Curtis Rueden, Tom Rink, Dave Glowacki, Steve Emmerson, Tom Whittaker, Don Murray, and Tommy Jasmin. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ package visad.bom.annotations; import visad.DisplayImpl; import visad.java3d.DisplayImplJ3D; /** * Meant to encapsulate information representing a Quadrilateral which is * going to be rendered on a VisAD display without being * subject to the usual VisAD transformations. Thus the label should * stick in Screen Coordinates. */ public class QuadrilateralJ3D implements ScreenAnnotation { /** fill style POINT */ public static final int POINT = 1; /** fill style LINE */ public static final int LINE = 2; /** fill style FILL */ public static final int FILL = 3; private int style; // For a "box" (x1, y1) is top left, (x2-x1) is width, (y3-y2) is height private int x1, y1; private int x2, y2; private int x3, y3; private int x4, y4; private float[] colour; private double zValue; private double thickness; // for line and point style /** * Simple constructor which makes a zero size "box" at (0, 0) * coloured white. More meaningful values can be set * after construction. */ public QuadrilateralJ3D() { this(FILL, 0, 0, 0, 0, new float[] {1,1,1}, 0, 1.0); } /** * Constructor to make an upright "box" with the given specifications; * the box should not be self intesecting. * * @param style one of <ul> * <li> QuadrilateralJ3D.FILL, </li> * <li> QuadrilateralJ3D.LINE, </li> * <li> QuadrilateralJ3D.POINT.</li> </ul> * @param x top left x value in screen coordinates. * @param y top left y value in screen coordinates. * @param width width, in pixels, of the "box". * @param height height, in pixels, of the "box". * @param colour red, green blue triple each in the range [0.0, 1.0]. * @param zValue Virtual world value - larger z is closer to eye. * @param thickness used for outline thickness and point size. */ public QuadrilateralJ3D(int style, int x, int y, int width, int height, float[] colour, double zValue, double thickness) { this(style, x, y, x + width, y, x + width, y + height, x, y + height, colour, zValue, thickness); } /** * Constructor to make an arbitrary rectangle with the given * specifications; it should not be self intersecting. * * @param style one of <ul> * <li> QuadrilateralJ3D.FILL, </li> * <li> QuadrilateralJ3D.LINE, </li> * <li> QuadrilateralJ3D.POINT.</li> </ul> * @param points 2 rows with each column containing a point * in screen coordinates; requires 4 points (columns). * @param colour red, green blue triple each in the range [0.0, 1.0] * @param zValue Virtual world value - larger z is closer to eye. * @param thickness used for outline thickness and point size. */ public QuadrilateralJ3D(int style, int[][] points, float[] colour, double zValue, double thickness) { this(style, points[0][0], points[1][0], points[0][1], points[1][1], points[0][2], points[1][2], points[0][3], points[1][3], colour, zValue, thickness); } /** * Constructor to make an arbitrary rectangle with the given * specifications; it should not be self intersecting. * * @param style one of <ul> * <li> QuadrilateralJ3D.FILL, </li> * <li> QuadrilateralJ3D.LINE, </li> * <li> QuadrilateralJ3D.POINT.</li> </ul> * @param x1 x screen coordinate of the first point. * @param y1 y screen coordinate of the first point. * @param x2 x screen coordinate of the second point. * @param y2 y screen coordinate of the second point. * @param x3 x screen coordinate of the third point. * @param y3 y screen coordinate of the third point. * @param x4 x screen coordinate of the fourth point. * @param y4 y screen coordinate of the fourth point. * @param colour red, green blue triple each in the range [0.0, 1.0]. * @param zValue Virtual world value - larger z is closer to eye. * @param thickness used for outline thickness and point size. */ public QuadrilateralJ3D(int style, int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, float[] colour, double zValue, double thickness) { this.style = style; this.x1 = x1; this.y1 = y1; this.x2 = x2; this.y2 = y2; this.x3 = x3; this.y3 = y3; this.x4 = x4; this.y4 = y4; this.colour = colour; this.zValue = zValue; this.thickness = thickness; } /** * Set the drawing style of the quadrilateral. * * @param style one of <ul> * <li> QuadrilateralJ3D.FILL, </li> * <li> QuadrilateralJ3D.LINE, </li> * <li> QuadrilateralJ3D.POINT.</li> </ul> */ public void setStyle(int style) { this.style = style; } /** * Applies a shift to the quadrilateral to place the first point * on the given coordinates. * <p> * Expects a "box" i.e. a vertically aligned rectangle * with points enumerated clockwise. This sets top left to (x, y) * with other points adjusted accordingly. If it is not a "box" * then all points are shifted as though moving the first * point to (x, y). * * @param x new top left x pixel value. * @param y new top left y pixel value. */ public void setLocation(int x, int y) { int w = x1 - x; int h = y1 - y; x1 = x; y1 = y; x2 = x2 - w; y2 = y2 - h; x3 = x3 - w; y3 = y3 - h; x4 = x4 - w; y4 = y4 - h; } /** * Constructs a rectangular box using the existing first point * as the top left point and the input width and height. * * @param width width, in pixels, of the "box". * @param height height, in pixels, of the "box". */ public void setSize(int width, int height) { x2 = x1 + width; y2 = y1; x3 = x2; y3 = y1 + height; x4 = x1; y4 = y2; } /** * Sets the points for an arbitrary quadrilateral; should not * be self intersecting. * * @param points 2 rows with each column containing a point * in screen coordinates; requires 4 points (columns). */ public void setPoints(int[][] points) { setPoints(points[0][0], points[1][0], points[0][1], points[1][1], points[0][2], points[1][2], points[0][3], points[1][3]); } /** * Makes an upright "box". * * @param x top left x value in screen coordinates. * @param y top left y value in screen coordinates. * @param width width, in pixels, of the "box". * @param height height, in pixels, of the "box". */ public void setPoints(int x, int y, int width, int height) { x1 = x; y1 = y; setSize(width, height); } /** * Sets the 4 points for an arbitrary quadrilateral; should not * be self intersecting. * * @param x1 x screen coordinate of the first point. * @param y1 y screen coordinate of the first point. * @param x2 x screen coordinate of the second point. * @param y2 y screen coordinate of the second point. * @param x3 x screen coordinate of the third point. * @param y3 y screen coordinate of the third point. * @param x4 x screen coordinate of the fourth point. * @param y4 y screen coordinate of the fourth point. */ public void setPoints( int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4) { this.x1 = x1; this.y1 = y1; this.x2 = x2; this.y2 = y2; this.x3 = x3; this.y3 = y3; this.x4 = x4; this.y4 = y4; } /** * Set the colour for the quadrilateral. * * @param colour red, green blue triple each in the range [0.0, 1.0] */ public void setColour(float[] colour) { this.colour = colour; } /** * Set the Z value for the quadrilateral. * * @param zValue Virtual world value - larger z is closer to eye. */ public void setZValue(double zValue) { this.zValue = zValue; } /** * Set the thickness for the quadrilateral. * * @param thickness used for outline thickness and point size. */ public void setThickness(double thickness) { this.thickness = thickness; } /** * Make the QuadrilateralJ3D into a {@link javax.media.j3d.Shape3D}. * * @param display the VisAD display for this Quadrilateral. * * @return the QuadrilateralJ3D description as a Shape3D object */ public Object toDrawable(DisplayImpl display) { return ScreenAnnotatorUtils.makeQuadrilateralShape3D( (DisplayImplJ3D)display, style, x1, y1, x2, y2, x3, y3, x4, y4, colour, zValue, thickness); } } // class QuadrilateralJ3D