/* VisAD system for interactive analysis and visualization of numerical data. Copyright (C) 1996 - 2017 Bill Hibbard, Curtis Rueden, Tom Rink, Dave Glowacki, Steve Emmerson, Tom Whittaker, Don Murray, and Tommy Jasmin. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ package visad; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.util.ArrayList; import javax.swing.Timer; /** Manage busy/idle handlers for a Display */ public class DisplayActivity { private static final int DEFAULT_IDLE_MILLISECONDS = 250; private static final boolean DEBUG = false; private transient DisplayImpl dpy; private int interval; private long lastBusyEvt; private boolean isBusy; private transient Timer busyTimer; private transient BusyAction busyAction; private transient ArrayList handlerList; /** * Manage busy/idle handlers for a Display, using a default * idle time of 0.25 second. * * @param dpy Display to manage. */ public DisplayActivity(DisplayImpl dpy) { this(dpy, DEFAULT_IDLE_MILLISECONDS); } /** * Manage busy/idle handlers for a Display, using the specified * idle time, with the minimum idle time being 100 milliseconds. * * @param dpy Display to manage. * @param milliseconds Number of milliseconds to wait before * the Display is considered idle. */ public DisplayActivity(DisplayImpl dpy, int milliseconds) { this.dpy = dpy; if (milliseconds < 100) { this.interval = 100; } else { this.interval = milliseconds; } lastBusyEvt = System.currentTimeMillis() - this.interval; isBusy = false; busyAction = new BusyAction(); busyTimer = new Timer(this.interval, busyAction); busyTimer.removeActionListener(busyAction); busyAction = null; handlerList = new ArrayList(); } /** * Stop the idle timer and any running tasks. */ public void destroy() { synchronized (busyTimer) { if (busyAction != null) { busyTimer.removeActionListener(busyAction); busyAction = null; } busyTimer.stop(); } } /** * Add a new activity handler. * @param ah ActivityHandler to add * @throws VisADException no handler list */ public void addHandler(ActivityHandler ah) throws VisADException { if (handlerList == null) { throw new VisADException("No handler list found; " + "was this object serialized?"); } if (!busyTimer.isRunning()) { busyTimer.restart(); } handlerList.add(ah); } /** * Remove an activity handler. * @param ah ActivityHandler to remove * @throws VisADException no handler list */ public void removeHandler(ActivityHandler ah) throws VisADException { if (handlerList == null) { throw new VisADException("No handler list found; " + "was this object serialized?"); } handlerList.remove(ah); if (handlerList.size() == 0 && busyTimer.isRunning()) { busyTimer.stop(); } } /** * Notify all handlers of a transition from idle to busy or vice versa. * * @param isBusy <tt>true</tt> if the Display is now busy. */ private void notifyList(boolean isBusy) { if (handlerList != null && busyTimer != null) { synchronized (handlerList) { final int len = handlerList.size(); for (int i = 0; i < len; i++) { ActivityHandler ah = (ActivityHandler )handlerList.get(i); if (isBusy) { ah.busyDisplay(dpy); } else { ah.idleDisplay(dpy); } } } } } /** * Notify the activity monitor that work has been done. */ public void updateBusyStatus() { final long now = System.currentTimeMillis(); if (!isBusy && (now < lastBusyEvt || now > lastBusyEvt + interval)) { // Display is doing something... isBusy = true; if (busyAction == null && busyTimer != null) { synchronized (busyTimer) { if (busyAction == null) { // create a busy task busyAction = new BusyAction(); // have busy action called at the specified interval busyTimer.addActionListener(busyAction); if (DEBUG) System.err.println("STARTED"); } } } if (DEBUG) System.err.println("BUSY"); // let handlers know that Display is busy notifyList(true); } // remember when Display was last busy lastBusyEvt = now; } private class BusyAction implements ActionListener { private static final int MAX_IDLE = 10; private int idleCount = 0; BusyAction() { } public void actionPerformed(ActionEvent evt) { if (!isBusy) { // another interval has passed where display wasn't busy idleCount++; // if it's been long enough... if (idleCount > MAX_IDLE) { // ... and there's a timer object... if (busyTimer != null) { // ...stop the timer synchronized (busyTimer) { busyTimer.removeActionListener(busyAction); busyAction = null; if (DEBUG) System.err.println("CANCELLED"); } } } } else { final long now = System.currentTimeMillis(); if (lastBusyEvt + interval <= now) { // if we're past the waiting period, we must be idle isBusy = false; idleCount = 0; if (DEBUG) System.err.println("IDLE"); // let handlers know that Display is idle notifyList(false); } } } } }