// // ScreenAnnotator.java // /* VisAD system for interactive analysis and visualization of numerical data. Copyright (C) 1996 - 2017 Bill Hibbard, Curtis Rueden, Tom Rink, Dave Glowacki, Steve Emmerson, Tom Whittaker, Don Murray, and Tommy Jasmin. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ package visad.bom.annotations; import visad.VisADException; import java.util.ArrayList; /** * Take descriptions of geometry primatives in Screen Coordinates * and draw them onto a VisAD display directly. The objects should then * stay on the same screen position. * * Enables thing like scale bars, tables, logos, etc to be independent * of data manipulation tranformations. */ public abstract class ScreenAnnotator { // Objects to be diaplayed. protected ArrayList things = null; /** * Default constructor. */ public ScreenAnnotator() { things = new ArrayList(); } /** * Set the visibility flag. * * @param on <code>true</code> to display, <code>false</code> to undisplay. */ public abstract void makeVisible(boolean on); /** * Traverses all the data objects in the list and transforms * them into viewable objects and then arranges to make them * visible. * * @throws VisADException if if any problem creating the picture. */ public abstract void draw() throws VisADException; /** * Add the object to the list of items to be drawn. * * @param object add this item to the list of things * to draw. */ public void add(Object object) { synchronized (things) { things.add(object); } } /** * Remove the object from the list of items to be drawn. * * @param object remove this item from the list of things * to draw. */ public void remove(Object object) { synchronized (things) { things.remove(object); } } /** * Remove all items from the list of things to draw. * to draw. */ public void clear() { synchronized (things) { things.clear(); } } } // class ScreenAnnotator