// // ScreenAnnotatorJ3D.java // /* VisAD system for interactive analysis and visualization of numerical data. Copyright (C) 1996 - 2017 Bill Hibbard, Curtis Rueden, Tom Rink, Dave Glowacki, Steve Emmerson, Tom Whittaker, Don Murray, and Tommy Jasmin. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ package visad.bom.annotations; import visad.DisplayImpl; import visad.java3d.DisplayImplJ3D; import visad.java3d.DisplayRendererJ3D; import visad.VisADException; import javax.media.j3d.BranchGroup; import javax.media.j3d.Node; import java.util.Iterator; /** * Take descriptions of geometry primatives in Screen Coordinates * and draw them onto a VisAD display directly. The objects should then * stay on the same screen position. * * Enables thing like scale bars, tables, logos, etc to be independent * of data manipulation tranformations. */ public class ScreenAnnotatorJ3D extends ScreenAnnotator { private DisplayImplJ3D display; private DisplayRendererJ3D renderer; private BranchGroup group; /** * Construct a ScreenAnnotatorJ3D for the given {@link DisplayImpl}. * * @param display the VisAD Display for the ScreenAnnotatorJ3D. */ public ScreenAnnotatorJ3D(DisplayImpl display) { this.display = (DisplayImplJ3D)display; renderer = (DisplayRendererJ3D)display.getDisplayRenderer(); group = new BranchGroup(); // What set of capabilities is really required? group.setCapability(BranchGroup.ALLOW_DETACH); group.setCapability(BranchGroup.ALLOW_CHILDREN_READ); } /** * Set the visibility flag. * * @param on <code>true</code> to display, <code>false</code> to undisplay. */ public void makeVisible(boolean on) { if (on) { // check if already attached - or is Live? if (!group.isLive()) { renderer.getRoot().addChild(group); } } else { if (group.isLive()) { group.detach(); } } } // makeVisible /** * Traverses all the data objects and transforms them into * {@link javax.media.j3d.Shape3D} objects and adds them to a BranchGoup * which it then attaches to the scene graph. * * @throws VisADException * if {@link LabelJ3D} throws the exception. */ public void draw() throws VisADException { synchronized (group) { Node node = null; Iterator it = null; makeVisible(false); // removeAllChildren() not in my version of java3d ? for (int i=group.numChildren()-1; i>=0; i--) { group.removeChild(i); } ScreenAnnotation sa; if (things != null) { it = things.iterator(); while (it.hasNext()) { sa = (ScreenAnnotation)it.next(); node = (Node)sa.toDrawable(display); group.addChild(node); } } renderer.getRoot().addChild(group); makeVisible(true); } } // draw() } // class ScreenAnnotatorJ3D