// // LabelJ3D.java // /* VisAD system for interactive analysis and visualization of numerical data. Copyright (C) 1996 - 2017 Bill Hibbard, Curtis Rueden, Tom Rink, Dave Glowacki, Steve Emmerson, Tom Whittaker, Don Murray, and Tommy Jasmin. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ package visad.bom.annotations; import visad.TextControl; import visad.VisADException; import visad.DisplayImpl; import visad.java3d.DisplayImplJ3D; import visad.util.HersheyFont; import java.awt.Font; /** * Meant to encapsulate information representing a label which is * going to be rendered on a VisAD display without being * subject to the usual VisAD transformations. Thus the label should * stick in Screen Coordinates. Uses VisAD fonts. * * Java3D dependent only in needing Shape3D. */ public class LabelJ3D implements ScreenAnnotation { private String text; private int xLocation; // screen coordinates private int yLocation; // screen coordinates private float[] colour; // Only one of these may be non null private Font font; // null for the default private HersheyFont hfont; // null for the default private TextControl.Justification horizontalJustification; private TextControl.Justification verticalJustification; private double fontSizeInPixels; private double zValue; private boolean filled; private double thickness; private double orientation; // anticlockwise from x-axis in degrees. private double charRotation; /** * It constructs a LabelJ3D with the given text at the * origin, coloured white, left justified, horizontally aligned * with no character rotation. * * @param text text of the LabelJ3D. */ public LabelJ3D(String text) { this(text, 0, 0, new float[] {1, 1, 1}, null, null, 0.0, 12.0, true, 1.0, 0.0, TextControl.Justification.LEFT, TextControl.Justification.BOTTOM, 0.0); } /** * It constructs a LabelJ3D with the given text at the * specified location, coloured white, left justified, * horizontally aligned with no character rotation. * * @param text text of the LabelJ3D. * @param xLocation x position in screen coordinates. * @param yLocation y position in screen coordinates. */ public LabelJ3D(String text, int xLocation, int yLocation) { this(text, xLocation, yLocation, new float[] {1, 1, 1}, null, null, 0.0, 12.0, true, 1.0, 0.0, TextControl.Justification.LEFT, TextControl.Justification.BOTTOM, 0.0); } /** * Constructor for a filled font. It uses the java.awt.Font if it * is not null, otherwise it will use the Hershey font. If both are * null it will use the VisAD line font. * * @param text text of the LabelJ3D. * @param xLocation x position in screen coordinates. * @param yLocation y position in screen coordinates. * @param colour red green blue triple; each value in [0.0, 1.0]. * @param font {@link java.awt.Font} to use. * @param hfont Hershey font to use; if both fonts are null * then use the default VisAD line font. * @param zValue Virtual world value; larger z is in front. * @param fontSizeInPixels font size; by default characters * are 12 pixels in size. * @param horizontalJustification one of <ul> * <li> TextControl.Justification.LEFT * <li> TextControl.Justification.CENTER * <li> TextControl.Justification.RIGHT </ul> * @param verticalJustification one of <ul> * <li> TextControl.Justification.BOTTOM * <li> TextControl.Justification.CENTER * <li> TextControl.Justification.TOP </ul> */ public LabelJ3D(String text, int xLocation, int yLocation, float[] colour, Font font, HersheyFont hfont, double zValue, double fontSizeInPixels, TextControl.Justification horizontalJustification, TextControl.Justification verticalJustification) { this(text, xLocation, yLocation, colour, font, hfont, zValue, fontSizeInPixels, true, 1.0, 0.0, horizontalJustification, verticalJustification, 0.0); } /** * Constructor for a filled or unfilled font. It uses the java.awt.Font * if it is not null otherwise it will use the Hershey font. If both * are null it will use the VisAD line font. * * @param text text of the LabelJ3D. * @param xLocation x position in screen coordinates. * @param yLocation y position in screen coordinates. * @param colour red green blue triple; each value in [0.0, 1.0]. * @param font java.awt.Font to use. * @param hfont Hershey font to use; if both fonts are null * then use the default VisAD line font. * @param zValue Virtual world value; larger z is in front. * @param fontSizeInPixels font size; by default characters * are 12 pixels in size. * @param filled if <code>true</code> the font is rendered as filled, * if <code>false</code> just the triangles are drawn. * @param thickness line width to use if just drawing triangles; * usually 1.0 is the most useful. * @param horizontalJustification one of <ul> * <li> TextControl.Justification.LEFT * <li> TextControl.Justification.CENTER * <li> TextControl.Justification.RIGHT </ul> * @param verticalJustification one of <ul> * <li> TextControl.Justification.BOTTOM * <li> TextControl.Justification.CENTER * <li> TextControl.Justification.TOP </ul> */ public LabelJ3D(String text, int xLocation, int yLocation, float[] colour, Font font, HersheyFont hfont, double zValue, double fontSizeInPixels, boolean filled, double thickness, TextControl.Justification horizontalJustification, TextControl.Justification verticalJustification) { this(text, xLocation, yLocation, colour, font, hfont, zValue, fontSizeInPixels, filled, thickness, 0.0, horizontalJustification, verticalJustification, 0.0); } /** * Constructor for LabelJ3D. It uses the {@link java.awt.Font} if it * is not null, otherwise it will use the Hershey font. If both are * null it will use the VisAD line font. * * @param text text of the LabelJ3D. * @param xLocation x position in screen coordinates. * @param yLocation y position in screen coordinates. * @param colour red green blue triple; each value in [0.0, 1.0]. * @param font {@link java.awt.Font} to use. * @param hfont Hershey font to use; if both fonts are null * then use the default VisAD line font. * @param zValue Virtual world value; larger z is in front. * @param fontSizeInPixels font size; by default characters * are 12 pixels in size. * @param filled if <code>true</code> the font is rendered as filled, * if <code>false</code> just the triangles are drawn. * @param thickness line width to use if just drawing triangles; * usually 1.0 is the most useful. * @param orientation anticlockwise from x-axis in degrees. * @param horizontalJustification one of <ul> * <li> TextControl.Justification.LEFT * <li> TextControl.Justification.CENTER * <li> TextControl.Justification.RIGHT * @param verticalJustification one of <ul> * <li> TextControl.Justification.BOTTOM * <li> TextControl.Justification.CENTER * <li> TextControl.Justification.TOP </ul> * @param charRotation rotate each character * <code>charRotation</code> degrees clockwise * from base line. */ public LabelJ3D(String text, int xLocation, int yLocation, float[] colour, Font font, HersheyFont hfont, double zValue, double fontSizeInPixels, boolean filled, double thickness, double orientation, TextControl.Justification horizontalJustification, TextControl.Justification verticalJustification, double charRotation) { this.text = text; this.xLocation = xLocation; this.yLocation = yLocation; this.colour = colour; this.font = font; if (font != null) { hfont = null; } else { this.hfont = hfont; } this.zValue = zValue; this.fontSizeInPixels = fontSizeInPixels; this.filled = filled; this.thickness = thickness; this.orientation = orientation; this.horizontalJustification = horizontalJustification; this.verticalJustification = verticalJustification; this.charRotation = charRotation; } /** * Set the text to render. * * @param text text of the LabelJ3D. */ public void setText(String text) { this.text = text; } /** * Set the position on the screen at which the text is rendered. * * @param xLocation x position in screen coordinates. * @param yLocation y position in screen coordinates. */ public void setLocation(int xLocation, int yLocation) { this.xLocation = xLocation; this.yLocation = yLocation; } /** * Set the colour used for the text. * * @param colour red green blue triple; each value in [0.0, 1.0]. */ public void setColour(float[] colour) { this.colour = colour; } /** * Set the font to use for the text. * * @param font {@link java.awt.Font} to use. */ public void setFont(Font font) { this.font = font; this.hfont = null; } /** * Set the Hershey font to use for the text. * * @param hfont Hershey font to use; any java.awt.Font is ignored. */ public void setHersheyFont(HersheyFont hfont) { this.hfont = hfont; this.font = null; } /** * Set the virtual world z value. * * @param zValue Virtual world value; larger z is in front. */ public void setZValue(double zValue) { this.zValue = zValue; } /** * Set the font size in pixels. * * @param fontSizeInPixels font size; by default characters * are 12 pixels in size. */ public void setFontSize(double fontSizeInPixels) { this.fontSizeInPixels = fontSizeInPixels; } /** * Set the line thickness for rendering the font. Useful in * unfilled text. * * @param thickness line width to use if just drawing triangles; * usually 1.0 is the most useful. */ public void setThickness(double thickness) { this.thickness = thickness; } /** * Set the flag to control whether the text is filled or not. * * @param filled if <code>true</code> the font is rendered as filled, * if <code>false</code> just the triangles are drawn. */ public void setFilled(boolean filled) { this.filled = filled; } /** * Set the orientation of the text (in degrees). * * @param orientation anticlockwise from x-axis in degrees. */ public void setOrientation(double orientation) { this.orientation = orientation; } /** * Set the horizontal justification of the text. * * @param justification one of TextControl.Justification.LEFT * TextControl.Justification.CENTER * TextControl.Justification.RIGHT */ public void setHorizontalJustification(TextControl.Justification justification) { this.horizontalJustification = justification; } /** * Set the vertical justification of the text. * * @param justification one of TextControl.Justification.BOTTOM * TextControl.Justification.CENTER * TextControl.Justification.TOP */ public void setVerticalJustification(TextControl.Justification justification) { this.verticalJustification = justification; } /** * Set the amount each character is rotated. * * @param charRotation rotate each character * <code>charRotation</code> degrees clockwise * from base line. */ public void setCharRotation(double charRotation) { this.charRotation = charRotation; } /** * Make the LabelJ3D into a {@link javax.media.j3d.Shape3D}. * * @param display the VisAD display for this Label. * * @return the LabelJ3D description as a Shape3D. * * @throws VisADException - VisAD couldn't make the geometry array. */ public Object toDrawable(DisplayImpl display) throws VisADException { return ScreenAnnotatorUtils.makeLabelShape3D( (DisplayImplJ3D)display, text, xLocation, yLocation, colour, font, hfont, zValue, fontSizeInPixels, filled, thickness, orientation, horizontalJustification, verticalJustification, charRotation); } } // class LabelJ3D