/* * $RCSfile: VecMathUtil.java,v $ * * Copyright 2004-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * * $Revision: 1.5 $ * $Date: 2008/02/28 20:18:51 $ * $State: Exp $ */ package jo.vecmath; /** * Utility vecmath class used when computing the hash code for vecmath objects * containing float or double values. This fixes Issue 36. */ class VecMathUtil { /** * Returns the representation of the specified floating-point value * according to the IEEE 754 floating-point "single format" bit layout, * after first mapping -0.0 to 0.0. This method is identical to * Float.floatToIntBits(float) except that an integer value of 0 is returned * for a floating-point value of -0.0f. This is done for the purpose of * computing a hash code that satisfies the contract of hashCode() and * equals(). The equals() method in each vecmath class does a pair-wise "==" * test on each floating-point field in the class (e.g., x, y, and z for a * Tuple3f). Since 0.0f == -0.0f returns true, we must also return * the same hash code for two objects, one of which has a field with a value * of -0.0f and the other of which has a cooresponding field with a value of * 0.0f. * * @param f an input floating-point number * @return the integer bits representing that floating-point number, after * first mapping -0.0f to 0.0f */ static int floatToIntBits(float f) { // Check for +0 or -0 if (f == 0.0f) { return 0; } else { return Float.floatToIntBits(f); } } /** * Returns the representation of the specified floating-point value * according to the IEEE 754 floating-point "double format" bit layout, * after first mapping -0.0 to 0.0. This method is identical to * Double.doubleToLongBits(double) except that an integer value of 0L is * returned for a floating-point value of -0.0. This is done for the purpose * of computing a hash code that satisfies the contract of hashCode() and * equals(). The equals() method in each vecmath class does a pair-wise "==" * test on each floating-point field in the class (e.g., x, y, and z for a * Tuple3d). Since 0.0 == -0.0 returns true, we must also return * the same hash code for two objects, one of which has a field with a value * of -0.0 and the other of which has a cooresponding field with a value of * 0.0. * * @param d an input double precision floating-point number * @return the integer bits representing that floating-point number, after * first mapping -0.0f to 0.0f */ static long doubleToLongBits(double d) { // Check for +0 or -0 if (d == 0.0) { return 0L; } else { return Double.doubleToLongBits(d); } } /** * Do not construct an instance of this class. */ private VecMathUtil() { } }