/* * $RCSfile: Color4f.java,v $ * * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * * $Revision: 1.6 $ * $Date: 2008/02/28 20:18:50 $ * $State: Exp $ */ package jo.vecmath; /** * A four-element color represented by single precision floating point x, y, z, * and w values. The x, y, z, and w values represent the red, blue, green, and * alpha color values, respectively. Color and alpha components should be in the * range [0.0, 1.0]. * <p> * Java 3D assumes that a linear (gamma-corrected) visual is used for all * colors. * */ public class Color4f extends Tuple4f implements java.io.Serializable { // Compatible with 1.1 static final long serialVersionUID = 8577680141580006740L; /** * Constructs and initializes a Color4f from the specified xyzw coordinates. * * @param x the red color value * @param y the green color value * @param z the blue color value * @param w the alpha value */ public Color4f(float x, float y, float z, float w) { super(x, y, z, w); } /** * Constructs and initializes a Color4f from the array of length 4. * * @param c the array of length 4 containing r,g,b,a in order */ public Color4f(float[] c) { super(c); } /** * Constructs and initializes a Color4f from the specified Color4f. * * @param c1 the Color4f containing the initialization r,g,b,a data */ public Color4f(Color4f c1) { super(c1); } /** * Constructs and initializes a Color4f from the specified Tuple4f. * * @param t1 the Tuple4f containing the initialization r,g,b,a data */ public Color4f(Tuple4f t1) { super(t1); } /** * Constructs and initializes a Color4f from the specified Tuple4d. * * @param t1 the Tuple4d containing the initialization r,g,b,a data */ public Color4f(Tuple4d t1) { super(t1); } /** * Constructs and initializes a Color4f from the specified AWT Color object. * No conversion is done on the color to compensate for gamma correction. * * @param color the AWT color with which to initialize this Color4f object * * @since vecmath 1.2 public Color4f(Color color) { * super((float)color.getRed() / 255.0f, (float)color.getGreen() / 255.0f, * (float)color.getBlue() / 255.0f, (float)color.getAlpha() / 255.0f); } */ /** * Constructs and initializes a Color4f to (0.0, 0.0, 0.0, 0.0). */ public Color4f() { super(); } /** * Sets the r,g,b,a values of this Color4f object to those of the specified * AWT Color object. No conversion is done on the color to compensate for * gamma correction. * * @param color the AWT color to copy into this Color4f object * * @since vecmath 1.2 public final void set(Color color) { x = * (float)color.getRed() / 255.0f; y = (float)color.getGreen() / 255.0f; z = * (float)color.getBlue() / 255.0f; w = (float)color.getAlpha() / 255.0f; } */ /** * Returns a new AWT color object initialized with the r,g,b,a values of * this Color4f object. * * @return a new AWT Color object * * @since vecmath 1.2 public final Color get() { int r = Math.round(x * * 255.0f); int g = Math.round(y * 255.0f); int b = Math.round(z * 255.0f); * int a = Math.round(w * 255.0f); * * return new Color(r, g, b, a); } */ }