/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package jo.util.lwjgl.win; import java.awt.image.BufferedImage; /** * * @author Wayne */ public class JGLTextureSpec { private String mFileName; private int mLeft; private int mTop; private int mWidth; private int mHeight; private BufferedImage mImage; public String getFileName() { return mFileName; } public void setFileName(String fileName) { mFileName = fileName; } public int getLeft() { return mLeft; } public void setLeft(int left) { mLeft = left; } public int getTop() { return mTop; } public void setTop(int top) { mTop = top; } public int getWidth() { return mWidth; } public void setWidth(int width) { mWidth = width; } public int getHeight() { return mHeight; } public void setHeight(int height) { mHeight = height; } public BufferedImage getImage() { return mImage; } public void setImage(BufferedImage image) { mImage = image; } }