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package jo.util.lwjgl.win;
import java.awt.image.BufferedImage;
/**
*
* @author Wayne
*/
public class JGLTextureSpec {
private String mFileName;
private int mLeft;
private int mTop;
private int mWidth;
private int mHeight;
private BufferedImage mImage;
public String getFileName() {
return mFileName;
}
public void setFileName(String fileName) {
mFileName = fileName;
}
public int getLeft() {
return mLeft;
}
public void setLeft(int left) {
mLeft = left;
}
public int getTop() {
return mTop;
}
public void setTop(int top) {
mTop = top;
}
public int getWidth() {
return mWidth;
}
public void setWidth(int width) {
mWidth = width;
}
public int getHeight() {
return mHeight;
}
public void setHeight(int height) {
mHeight = height;
}
public BufferedImage getImage() {
return mImage;
}
public void setImage(BufferedImage image) {
mImage = image;
}
}