/* * $RCSfile: Color4b.java,v $ * * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * * $Revision: 1.6 $ * $Date: 2008/02/28 20:18:50 $ * $State: Exp $ */ package jo.vecmath; /** * A four-byte color value represented by byte x, y, z, and w values. The x, y, * z, and w values represent the red, green, blue, and alpha values, * respectively. * <p> * Note that Java defines a byte as a signed integer in the range [-128, 127]. * However, colors are more typically represented by values in the range [0, * 255]. Java 3D recognizes this and for color treats the bytes as if the range * were [0, 255]---in other words, as if the bytes were unsigned. * <p> * Java 3D assumes that a linear (gamma-corrected) visual is used for all * colors. * */ public class Color4b extends Tuple4b implements java.io.Serializable { // Compatible with 1.1 static final long serialVersionUID = -105080578052502155L; /** * Constructs and initializes a Color4b from the four specified values. * * @param b1 the red color value * @param b2 the green color value * @param b3 the blue color value * @param b4 the alpha value */ public Color4b(byte b1, byte b2, byte b3, byte b4) { super(b1, b2, b3, b4); } /** * Constructs and initializes a Color4b from the array of length 4. * * @param c the array of length 4 containing r, g, b, and alpha in order */ public Color4b(byte[] c) { super(c); } /** * Constructs and initializes a Color4b from the specified Color4b. * * @param c1 the Color4b containing the initialization r,g,b,a data */ public Color4b(Color4b c1) { super(c1); } /** * Constructs and initializes a Color4b from the specified Tuple4b. * * @param t1 the Tuple4b containing the initialization r,g,b,a data */ public Color4b(Tuple4b t1) { super(t1); } /** * Constructs and initializes a Color4b from the specified AWT Color object. * No conversion is done on the color to compensate for gamma correction. * * @param color the AWT color with which to initialize this Color4b object * * @since vecmath 1.2 public Color4b(Color color) { * super((byte)color.getRed(), (byte)color.getGreen(), * (byte)color.getBlue(), (byte)color.getAlpha()); } */ /** * Constructs and initializes a Color4b to (0,0,0,0). */ public Color4b() { super(); } /** * Sets the r,g,b,a values of this Color4b object to those of the specified * AWT Color object. No conversion is done on the color to compensate for * gamma correction. * * @param color the AWT color to copy into this Color4b object * * @since vecmath 1.2 public final void set(Color color) { x = * (byte)color.getRed(); y = (byte)color.getGreen(); z = * (byte)color.getBlue(); w = (byte)color.getAlpha(); } */ /** * Returns a new AWT color object initialized with the r,g,b,a values of * this Color4b object. * * @return a new AWT Color object * * @since vecmath 1.2 public final Color get() { int r = (int)x & 0xff; int * g = (int)y & 0xff; int b = (int)z & 0xff; int a = (int)w & 0xff; * * return new Color(r, g, b, a); } */ }