/**
* Copyright 2014
* SMEdit https://github.com/StarMade/SMEdit
* SMTools https://github.com/StarMade/SMTools
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
**/
package jo.sm.plugins.ship.fill;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Iterator;
import java.util.List;
import java.util.Set;
import java.util.logging.Level;
import java.util.logging.Logger;
import jo.sm.data.BlockTypes;
import jo.sm.data.BooleanMatrix3D;
import jo.sm.data.SparseMatrix;
import jo.sm.data.StarMade;
import jo.sm.mods.IBlocksPlugin;
import jo.sm.mods.IPluginCallback;
import jo.sm.ship.data.Block;
import jo.sm.ship.logic.HullLogic;
import jo.sm.ship.logic.ShipLogic;
import jo.vecmath.Point3i;
public class FillPlugin implements IBlocksPlugin {
public static final String NAME = "Fill";
public static final String DESC = "Autofill Ship Interior";
public static final String AUTH = "Jo Jaquinta";
public static final int[][] CLASSIFICATIONS
= {
{TYPE_SHIP, SUBTYPE_MODIFY},};
private static final Logger log = Logger.getLogger(FillPlugin.class.getName());
public static void fill(SparseMatrix<Block> modified, List<Point3i> interior, int numBlocks, short controllerID, short blockID, FillStrategy fillStrategy) {
fill(modified, interior, numBlocks, controllerID, blockID, fillStrategy, null);
}
public static void fill(SparseMatrix<Block> modified, List<Point3i> interior, int numBlocks, short controllerID, short blockID, FillStrategy fillStrategy, IPluginCallback cb) {
if (numBlocks <= 0) {
return;
}
Collections.sort(interior, fillStrategy);
log.log(Level.WARNING, "Sorting for " + BlockTypes.BLOCK_NAMES.get(blockID) + ": " + interior.get(0) + ", " + interior.get(1) + ", " + interior.get(2) + ", ...");
if ((controllerID > 0) && (interior.size() > 0)) {
place(modified, interior, controllerID);
}
while ((numBlocks-- > 0) && (interior.size() > 0)) {
place(modified, interior, blockID);
if (cb != null) {
cb.workTask(1);
}
}
}
private static void place(SparseMatrix<Block> modified, List<Point3i> interior, short blockID) {
Block b = new Block();
b.setBlockID(blockID);
Point3i p = interior.get(0);
interior.remove(0);
modified.set(p, b);
}
public static void scopeInterior(SparseMatrix<Block> original, SparseMatrix<Block> modified, List<Point3i> interior, BooleanMatrix3D exterior, Point3i lower, Point3i upper, IPluginCallback cb) {
cb.setStatus("Calculating interior");
cb.startTask(original.size());
for (Iterator<Point3i> i = original.iterator(); i.hasNext();) {
Point3i p = i.next();
if (exterior.contains(p)) {
continue;
}
Block b = original.get(p);
if (b != null) {
modified.set(p, b);
cb.workTask(1);
} else {
interior.add(p);
}
}
cb.endTask();
Point3i core = ShipLogic.findCore(modified);
if (core == null) {
core = new Point3i(8, 8, 8);
modified.set(core, new Block(BlockTypes.CORE_ID));
}
int accessRadius = (int) (Math.pow(interior.size(), .333) / 200);
for (Iterator<Point3i> i = interior.iterator(); i.hasNext();) {
Point3i p = i.next();
if ((Math.abs(p.x - core.x) <= accessRadius) || (Math.abs(p.y - core.y) <= accessRadius) || (Math.abs(p.z - core.z) <= accessRadius)) {
i.remove();
}
}
}
@Override
public String getName() {
return NAME;
}
@Override
public String getDescription() {
return DESC;
}
@Override
public String getAuthor() {
return AUTH;
}
@Override
public Object newParameterBean() {
return new FillParameters();
}
@Override
public void initParameterBean(SparseMatrix<Block> original, Object params, StarMade sm, IPluginCallback cb) {
}
@Override
public int[][] getClassifications() {
return CLASSIFICATIONS;
}
@Override
public SparseMatrix<Block> modify(SparseMatrix<Block> original, Object p, StarMade sm, IPluginCallback cb) {
FillParameters params = (FillParameters) p;
SparseMatrix<Block> modified = new SparseMatrix<>();
List<Point3i> interior = new ArrayList<>();
//Set<Point3i> exterior = HullLogic.findExterior(original, cb);
BooleanMatrix3D exterior = HullLogic.findExteriorMatrix(original, cb);
Point3i lower = new Point3i();
Point3i upper = new Point3i();
original.getBounds(lower, upper);
scopeInterior(original, modified, interior, exterior, lower, upper, cb);
int interiorSize = interior.size();
int oneHundredPercent = params.getEmpty() + params.getMissileDumb() + params.getMissileFafo()
+ params.getMissileHeat() + params.getPower() + params.getSalvage()
+ params.getShield() + params.getThrusters() + params.getWeapon();
cb.setStatus("Filling");
cb.startTask(oneHundredPercent);
fill(modified, interior, params.getThrusters() * interiorSize / oneHundredPercent, (short) -1, BlockTypes.THRUSTER_ID,
new FillStrategy(FillStrategy.MINUS, FillStrategy.Z, lower, upper));
cb.workTask(params.getThrusters());
fill(modified, interior, params.getMissileDumb() * interiorSize / oneHundredPercent, BlockTypes.MISSILE_DUMB_CONTROLLER_ID, BlockTypes.MISSILE_DUMB_ID,
new FillStrategy(FillStrategy.PLUS, FillStrategy.Z, lower, upper));
cb.workTask(params.getMissileDumb());
fill(modified, interior, params.getMissileHeat() * interiorSize / oneHundredPercent, BlockTypes.MISSILE_HEAT_CONTROLLER_ID, BlockTypes.MISSILE_HEAT_ID,
new FillStrategy(FillStrategy.PLUS, FillStrategy.Z, lower, upper));
cb.workTask(params.getMissileHeat());
fill(modified, interior, params.getMissileFafo() * interiorSize / oneHundredPercent, BlockTypes.MISSILE_FAFO_CONTROLLER_ID, BlockTypes.MISSILE_FAFO_ID,
new FillStrategy(FillStrategy.PLUS, FillStrategy.Z, lower, upper));
cb.workTask(params.getMissileFafo());
fill(modified, interior, params.getWeapon() * interiorSize / oneHundredPercent, BlockTypes.WEAPON_CONTROLLER_ID, BlockTypes.WEAPON_ID,
new FillStrategy(FillStrategy.OUTSIDE, FillStrategy.X, lower, upper));
cb.workTask(params.getWeapon());
fill(modified, interior, params.getSalvage() * interiorSize / oneHundredPercent, BlockTypes.SALVAGE_CONTROLLER_ID, BlockTypes.SALVAGE_ID,
new FillStrategy(FillStrategy.OUTSIDE, FillStrategy.Y, lower, upper));
cb.workTask(params.getSalvage());
fill(modified, interior, params.getPower() * interiorSize / oneHundredPercent, BlockTypes.POWER_COIL_ID, BlockTypes.POWER_ID,
new FillStrategy(FillStrategy.CENTER, FillStrategy.X | FillStrategy.Y | FillStrategy.Z, lower, upper));
cb.workTask(params.getPower());
fill(modified, interior, params.getShield() * interiorSize / oneHundredPercent, (short) -1, BlockTypes.SHIELD_ID,
new FillStrategy(FillStrategy.OUTSIDE, FillStrategy.X | FillStrategy.Y | FillStrategy.Z, lower, upper));
cb.workTask(params.getShield());
cb.endTask();
return modified;
}
}